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Old 08-24-08, 11:55 PM   #1
Captain Vlad
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Quote:
Originally Posted by tater
I do.
I'd play it as well. But I've adored games that were definite niche products before, and while I can lament the fact that more specialized games aren't made, I do understand why they're not as common, heavily budgeted, etc.

This is, of course, counter-balanced by the fact that, if it's done really well, any game can find a market.

Quote:
I don't think POTBS is doing terribly well, are they?
Despite great interest, I haven't got to play it. The satellite connection giveth, the satellite connection taketh away.

How'd you think of how sailing was handled in the latest version of Pirates?
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Old 08-30-08, 06:25 PM   #2
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Omg, that just made me want it even more! Well, that and the fact I just visited HMS Victory. Empire is certainly looking good!
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Old 08-31-08, 01:54 PM   #3
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Interesting. I was involved in the closed beta of PotBS, and I left due to the lack of realism. The closed beta forums were filled with complaints about the direction the game was going. When they announced they would add magical content, I told them I was gone.

Anyone who has read Patrick O'brian or at least watched Master and Commander knows what type of game I would like. Maybe it is a niche, but seeing how many people were dissapointed by PotBS, and knowing that everyone I hang out with also wants a true depiction of the Age of Sail makes me think that an accurate game would do well.

Part of the fun is sailing and the fact that the wind must be a primary factor in any engagement.
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Old 08-31-08, 03:04 PM   #4
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I like PotBS very much (Though I still think introducing the Supernatural content was stupid), but I guess it's a matter of taste

I would also like a game that accurately depicts 18th century naval combat though
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Old 09-01-08, 12:53 PM   #5
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Quote:
Originally Posted by Raptor1
I like PotBS very much (Though I still think introducing the Supernatural content was stupid), but I guess it's a matter of taste

I would also like a game that accurately depicts 18th century naval combat though
Supernatural content?
I played PotBS a few months ago and found it alright. I liked the naval combat because it was light hearted and looked nice. I gave up though because im just not a mass multiplayer person. I think the problem is you have to dedicate too much of your time to leveling up which just makes me think i could be doing something better with my time. I got to level 13 after hours of playing and as always with these games it gets to the point where it takes 3 hours just to level up once....

Back on subject though i do hope they do a half realistic job here. It looks fantastic so far but the one bit i didnt like was those trails left by the cannonballs. I know the odd shot would leave a faint trail but these are full on white lines
Have a good look at one of the first broadsides in the trailer if your not sure what im on about.
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Old 09-01-08, 01:07 PM   #6
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The devs have said these trails will be optional, I believe.
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Old 09-01-08, 01:10 PM   #7
AJ!
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Quote:
Originally Posted by stabiz
The devs have said these trails will be optional, I believe.
Now if that is true then that has just made my day
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Old 09-02-08, 08:53 AM   #8
tater
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Quote:
Originally Posted by TheBrauerHour
Interesting. I was involved in the closed beta of PotBS, and I left due to the lack of realism. The closed beta forums were filled with complaints about the direction the game was going. When they announced they would add magical content, I told them I was gone.

Anyone who has read Patrick O'brian or at least watched Master and Commander knows what type of game I would like. Maybe it is a niche, but seeing how many people were dissapointed by PotBS, and knowing that everyone I hang out with also wants a true depiction of the Age of Sail makes me think that an accurate game would do well.

Part of the fun is sailing and the fact that the wind must be a primary factor in any engagement.
I wasn't in any betas od POTBS, I left when I saw the change in direction from the devs in the forums. I hung around posting for a while, trying to get digs in (realistic feeling vs magical sailing) but to no avail.

Here's the deal.

The age of sail is fascinating from a role-playing standpoint with the player as an officer/captain. It offers cool ship combat, hand to hand, cutting out, sending parties to on shore to attack land targets (gun batteries, etc).

Part of what makes such things challenging is the wind. Blockading harbors works because there are limited times and places ships can leave due to the wind. Accurate at some base level—again, I don't require player control of every single staysail, etc—means replay ability. You can have the same French Frigate vs British frigate action, and with variable wind conditions, it would be fun and different every single time. Strikes me in POTBS (or similar), the only difference might be randomness in the damage models.

Sailing is everything to an age of sail game. I can even see for multiplayer speeding up time, so that engagements take less time. More important is not allowing ships to sail past close-hauled without towing (and only then in light wind after manning the boats (at GQ, they should have been hoisted out and trailed astern with a painter anyway).

I see all these games and it makes me sad there is no way to mod the awesome models into something realistic. I'd be all over a good frigate level age of sail game like a bad suit.
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