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#16 |
Electrician's Mate
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Thank you. And now to find wich turret is for those launchers.
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#17 | |
Admiral
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Peabody
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#18 |
Electrician's Mate
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But in wich .sim file, in USS_Clemson.sim or guns_radars.sim? Because I only changed USS_Clemson.eqp.
normal .eqp file: [Equipment 1] NodeName=M01 LinkName=4InchSingle StartDate=19380101 EndDate=19451231 [Equipment 2] NodeName=M02 LinkName=4InchSingle StartDate=19380101 EndDate=19451231 [Equipment 3] NodeName=M03 LinkName=4InchSingle StartDate=19380101 EndDate=19451231 [Equipment 4] NodeName=M04 LinkName=4InchSingle StartDate=19380101 EndDate=19451231 [Equipment 5] NodeName=A01 LinkName=20mm_Single_base_US StartDate=19380101 EndDate=19411231 [Equipment 6] NodeName=A01 LinkName=20mm_Double_base_US StartDate=19411231 EndDate=19451231 [Equipment 7] NodeName=A02 LinkName=20mm_Single_base_US StartDate=19380101 EndDate=19411231 [Equipment 8] NodeName=A02 LinkName=20mm_Double_base_US StartDate=19411231 EndDate=19451231 [Equipment 9] NodeName=A03 LinkName=20mm_Single_base_US StartDate=19380101 EndDate=19411231 [Equipment 10] NodeName=A03 LinkName=20mm_Double_base_US StartDate=19411231 EndDate=19451231 [Equipment 11] NodeName=A04 LinkName=20mm_Single_base_US StartDate=19380101 EndDate=19411231 [Equipment 12] NodeName=A04 LinkName=20mm_Double_base_US StartDate=19411231 EndDate=19451231 [Equipment 13] NodeName=A05 LinkName=20mm_Single_base_US StartDate=19380101 EndDate=19411231 [Equipment 14] NodeName=A05 LinkName=20mm_Double_base_US StartDate=19411231 EndDate=19451231 [Equipment 15] NodeName=T01 LinkName=Type_93_torp_double StartDate=19380101 EndDate=19451231 [Equipment 16] NodeName=T02 LinkName=Type_93_torp_double StartDate=19380101 EndDate=19451231 [Equipment 17] NodeName=W01 LinkName=DCRack_SH4 StartDate=19380101 EndDate=19451231 [Equipment 18] NodeName=W02 LinkName=DCRack_SH4 StartDate=19380101 EndDate=19451231 [Equipment 19] NodeName=W03 LinkName=NULL StartDate=19380101 EndDate=19420101 [Equipment 20] NodeName=W03 LinkName=YGun StartDate=19420101 EndDate=19451231 [Equipment 21] NodeName=L01 LinkName=Type_92_Reflector_base_JP StartDate=19380101 EndDate=19451231 [Equipment 22] NodeName=L02 LinkName=Type_92_Reflector_base_JP StartDate=19380101 EndDate=19451231 [Equipment 23] NodeName=Q01 LinkName=Signal_Base StartDate=19380101 EndDate=19451231 [Equipment 24] NodeName=P01 LinkName=char_AMSailor StartDate=19380101 EndDate=19451231 [Equipment 25] NodeName=P02 LinkName=char2_AMSailors StartDate=19380101 EndDate=19451231 [Equipment 26] NodeName=P03 LinkName=char_AMSailor StartDate=19380101 EndDate=19451231 [Equipment 27] NodeName=P04 LinkName=char_AMSailor StartDate=19380101 EndDate=19451231 [Equipment 28] NodeName=P05 LinkName=char2_AMSailors StartDate=19380101 EndDate=19451231 [Equipment 29] NodeName=P06 LinkName=char2_AMSailors StartDate=19380101 EndDate=19451231 [Equipment 30] NodeName=P07 LinkName=char_AMSailor StartDate=19380101 EndDate=19451231 [Equipment 31] NodeName=P08 LinkName=char2_AMSailors StartDate=19380101 EndDate=19451231 ; ++++++ The End +++++ new .eqp file: [Equipment 1] NodeName=M01 LinkName=4InchSingle StartDate=19380101 EndDate=19451231 [Equipment 2] NodeName=M02 LinkName=4InchSingle StartDate=19380101 EndDate=19451231 [Equipment 3] NodeName=M03 LinkName=4InchSingle StartDate=19380101 EndDate=19451231 [Equipment 4] NodeName=M04 LinkName=5InchDoubleT StartDate=19380101 EndDate=19451231 [Equipment 5] NodeName=A01 LinkName=20mm_Single_base_US StartDate=19380101 EndDate=19411231 [Equipment 6] NodeName=A01 LinkName=20mm_Double_base_US StartDate=19411231 EndDate=19451231 [Equipment 7] NodeName=A02 LinkName=20mm_Single_base_US StartDate=19380101 EndDate=19411231 [Equipment 8] NodeName=A02 LinkName=20mm_Double_base_US StartDate=19411231 EndDate=19451231 [Equipment 9] NodeName=A03 LinkName=20mm_Single_base_US StartDate=19380101 EndDate=19411231 [Equipment 10] NodeName=A03 LinkName=20mm_Double_base_US StartDate=19411231 EndDate=19451231 [Equipment 11] NodeName=A04 LinkName=20mm_Double_base_US StartDate=19380101 EndDate=19411231 [Equipment 12] NodeName=A04 LinkName=40mm_Single_base_US StartDate=19411231 EndDate=19451231 [Equipment 13] NodeName=A05 LinkName=20mm_Double_base_US StartDate=19380101 EndDate=19411231 [Equipment 14] NodeName=A05 LinkName=40mm_Single_base_US StartDate=19411231 EndDate=19451231 [Equipment 15] NodeName=T01 LinkName=4InchSingle StartDate=19380101 EndDate=19451231 [Equipment 16] NodeName=T02 LinkName=4InchSingle StartDate=19380101 EndDate=19451231 [Equipment 17] NodeName=W01 LinkName=NULL StartDate=19380101 EndDate=19451231 [Equipment 18] NodeName=W02 LinkName=NULL StartDate=19380101 EndDate=19451231 [Equipment 19] NodeName=W03 LinkName=NULL StartDate=19380101 EndDate=19420101 [Equipment 20] NodeName=W03 LinkName=YGun StartDate=19420101 EndDate=19451231 [Equipment 21] NodeName=L01 LinkName=Type_92_Reflector_base_JP StartDate=19380101 EndDate=19451231 [Equipment 22] NodeName=L02 LinkName=Type_92_Reflector_base_JP StartDate=19380101 EndDate=19451231 [Equipment 23] NodeName=Q01 LinkName=Signal_Base StartDate=19380101 EndDate=19451231 [Equipment 24] NodeName=P01 LinkName=char_AMSailor StartDate=19380101 EndDate=19451231 [Equipment 25] NodeName=P02 LinkName=char2_AMSailors StartDate=19380101 EndDate=19451231 [Equipment 26] NodeName=P03 LinkName=char_AMSailor StartDate=19380101 EndDate=19451231 [Equipment 27] NodeName=P04 LinkName=char_AMSailor StartDate=19380101 EndDate=19451231 [Equipment 28] NodeName=P05 LinkName=char2_AMSailors StartDate=19380101 EndDate=19451231 [Equipment 29] NodeName=P06 LinkName=char2_AMSailors StartDate=19380101 EndDate=19451231 [Equipment 30] NodeName=P07 LinkName=char_AMSailor StartDate=19380101 EndDate=19451231 [Equipment 31] NodeName=P08 LinkName=char2_AMSailors StartDate=19380101 EndDate=19451231 ; ++++++ The End +++++ I only changed those highlighted in red. Last edited by cdp44; 08-18-08 at 02:34 PM. |
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#19 |
Admiral
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cdp44,
When you changed the Torps to guns i thought you put in turrets, you didn't. You can't make the setting changes in gunsradar.dat because it will affect every gun of that type in the game. (You could do this like ammo increases, but not fire restrictions.) Add two gun turrets and link one to each gun and make the restrictions in the turret file. The 'traverse' settings will be how much it can turn, some can go 0 to 360 degrees, some can only turn part way. Example the guns on the starboard may only be able to go from 10 degrees to 170 degrees. The "fire" restrictions are setting for what direction they can fire. For example a gun may be able to go in a complete circle, but you don't want it to be firing when it is pointed at the bridge. So you set up a fire restriction. Look at some of the other turrets and you will get the idea. Peabody
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#20 |
Electrician's Mate
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In USS_Clemson.sim there are 11 obj_Turret chunks, I tried every single one, reducing their min and max traverse to zero, so the turret won´t turn, but it seems that torp. tubes aren´t there.
In USS_Clemson.eqp, guns are "NodeName=Mxx" and those torpedotubes are "NodeName=Txx", when I change it to "NodeName=Mxx" those turrets dont appear on the ship so I left it as is. http://img399.imageshack.us/my.php?i...pgrade1tq2.jpg Last edited by cdp44; 08-18-08 at 06:33 PM. |
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#21 | ||
Admiral
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Location: New York State, USA
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Quote:
__________________
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#22 |
Electrician's Mate
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So I´ve added two new obj_Turret to USS_Clemons.sim but without change, turrets still shoot in 360 degree range, even when I set fire limits 10-170 and 350-190. Do I need to rename this "NodeName=Txx" in USS_Clemson.eqp to "NodeName=Mxx"?
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#23 | |
Admiral
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Did you rememeber to link the turret to the gun with the "Parent ID"? Did you set the traverse or the fire restrictions? You didn't make a mistake and set both values in both turrets did you? As far as changing the T to M, I honestly don't know, but if you do, you have to make the change in the .dat file too. I think the fact that they are fireing probably means they are ok. And you should really move this discussion to it's own thread, we are now guilty of highjacking this thread. Keelhauled at dawn!!!!
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#24 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
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just released my German oiler same link as before
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#25 |
Old Stormalong
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Location: The Gret Stet of Loosiana
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Don't forget Mikayl's Type II and all of Keltos' subs!
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#26 |
The Old Man
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Just released my victory, schliemann, and taiho!!! see my other ships for the link
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#27 |
Stowaway
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bumping it up.
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#28 |
Nub
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anyone know how to make the iowa work in campaign i tried adding it to the flotilla file but it just crashes
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#29 |
Lieutenant
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Updated !
Regards Rolf |
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#30 |
Nub
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So much for the USS Iowa installed with any other ship, it seems to loose the forward turret , which drops any control of a deck gun or engine control. No other mods installed, was hoping to set up an Iowa vs Bismarck lol. I Love it tho, great job to all the modders.
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