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Old 08-23-08, 02:02 AM   #1
LukeFF
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by cj95
Other than hanging laundry....I've pretty much come to the conclusion with the RFB patch the deck guns have become useless.


I understand the whole realism argument....fine fine fine.

But when it takes me 62 shells to sink a tugboat!!! (I counted) and almost an hour of real time waiting for the silly thing to reload.

I'd rather not bother.

All my efforts to enable RFB....AND edit the gun .sim files are coming to naught...(see topic in MOD section)

SO I just wondered if you guys bothered to even use the silly things anymore?




p.s. just so you know I love everything else about RFB, but am considering chunking the whole thing just for this one highly irritating issue. I dont want a super cannon or a machine gun.....just not to have to spend a half hour taking out a sampan.
It's called Real Fleet Boat for a reason. Ship sinking times and damage are being totally re-done, but don't suddenly expect miracles with the deck gun. It will remain what it was designed to be: a weapon to finish off cripples or targets not worth a torpedo.

On a related note, are you putting crewmen in the deck gun slots? If not, your reload times will be terribly slow no matter what.
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Old 08-23-08, 03:36 AM   #2
Orion2012
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I find I still use mine, even with RFB.

Maybe it is just me, but it seems to work best when shooting an already crippled target who has started to flood, I know it helps that its already crippled, but I have had instances where it just took 3-5 round (5-10 in total) UNDER the water line to put down some medium merchants.
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Old 08-23-08, 03:49 AM   #3
cj95
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Yes I have dudes in my crew slots.

I have spent lots of $$$$ for the premeir gunnery team in the entire navy.'

Ratings anywhere from 90-115.


The reason I wasted 62 shells ona tugboat? Because I didnt want to waste a torpedo on it and I figured....hey....easy 1000 tons.

heh.
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