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Old 08-22-08, 11:17 AM   #1
gAiNiAc
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Quote:
Originally Posted by Peto
If I'm at P-Depth and he knows where I am--X marks the spot. There's little time for evasion and his dc's will be going off before I can get past 100 feet. Excellent prospects for a postumous Purple Heart.

I go Deep and try not to give him a chance to drop his dc's down the length of my boat. I'd rather have him cross me at right angles when he drops because I can use speed to evade his rack charges and a hard rudder manuever to swing my stern away from the K-Guns.

I have fun .

Peto
Yes, good stuff here, the stern kick out is an essential maneuver.......
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Old 08-22-08, 12:18 PM   #2
Urge
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I am running TMO and it's the only mod I'm running that would be making any difference. I came up to periscope depth still at all stop so I wasn't making any engine noise. I think I have a pretty good handle on when they really have me. I hear the difference in the pinging as they get ready to make a run(lots of experience here-most of them bad in TMO). Does TMO sometimes have them make attack runs without you hearing the sound of the DCs being launched? I am in a Salmon class boat and I have been going down to 250' (the red line) I guess I could/should be exceeding test depth by what - I think its like 25% or so? Urge
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Old 08-22-08, 01:34 PM   #3
Webster
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Quote:
Originally Posted by Urge
I am running TMO and it's the only mod I'm running that would be making any difference. I came up to periscope depth still at all stop so I wasn't making any engine noise. I think I have a pretty good handle on when they really have me. I hear the difference in the pinging as they get ready to make a run(lots of experience here-most of them bad in TMO). Does TMO sometimes have them make attack runs without you hearing the sound of the DCs being launched? I am in a Salmon class boat and I have been going down to 250' (the red line) I guess I could/should be exceeding test depth by what - I think its like 25% or so? Urge
the thought behind TMO in my opinion is its guided by the idea that the stock game is just way too easy and they decided to make the game very hard so it is very challenging. because of this the enemy sensors are a lot better than they should be if you were to limit it to realistic levels. this is enhanced to be even more of a challenge because of the fact that the game "cheats". it sends destroyers right to your exact position no matter what you do even if you dont move or make a sound. i swear the way they act in the game they would have to have have satelite gps tracking and magnetic field technology lol.

unfortunately all you can do is use your best evasive technics and remember that sometimes the game just cheats and its not that you did anything wrong.
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Old 08-23-08, 08:47 AM   #4
Rockin Robbins
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Quote:
Originally Posted by WEBSTER
i swear the way they act in the game they would have to have have satelite gps tracking and magnetic field technology lol.
That's not it at all. They have Superman and his x-ray vision at work!

TMO is not supposed to be realistic in enemy AI. It is supposed to be challenging. When you sink something in TMO you have achieved real victory. The satisfaction is magnified by the difficulty.

TMO kept me interested in SH4 after everything became routine. There IS no routine attack now. A perfect attack can be ruined by a high ranked escort with Superman on board and you have to suddenly scramble for your life. It can be frustrating. I think it's marvelous. Think of it this way: some bonehead dropped a wrench.:rotfl:

OH, search for Depth Charge Drop Splash Warning mod. It seems to work fine with TMO without nerfing any TMO evilness.
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Old 08-22-08, 01:58 PM   #5
Peto
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Quote:
Originally Posted by Urge
I am running TMO and it's the only mod I'm running that would be making any difference. I came up to periscope depth still at all stop so I wasn't making any engine noise. I think I have a pretty good handle on when they really have me. I hear the difference in the pinging as they get ready to make a run(lots of experience here-most of them bad in TMO). Does TMO sometimes have them make attack runs without you hearing the sound of the DCs being launched? I am in a Salmon class boat and I have been going down to 250' (the red line) I guess I could/should be exceeding test depth by what - I think its like 25% or so? Urge
Yep--TMO has pretty beefy sensors . I agree with what others have said--it is not invincible--but it is very dangerous to get that close to escorts in TMO. Have you tried RFB? It's possible that it will fit your playing style better...

As far as indications of when DC's are dropped--I actually don't have any sound for that at all. I know when they're dropped by watching my crew. They'll shift their position (kind of a butt-clench thing :hmm: ) and I've found that it's the most reliable warning I have for dc's being dropped.

You can go deeper in your Salmon. Not sure how much deeper in TMO though as I haven't used it for a while. Knowing Ducimus though, I'd expect you could go to 350' at least.

The next version of RFB will include new sub characteristics including an excellent new damage model Observer has created. Very Good Stuff!

Anyway--just thought I'd tag this on to what Webster said. Hope it helps!

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Old 08-22-08, 04:34 PM   #6
Vacquero
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I'm using TMO as well, and sometimes I think that the damn destroyers can see my little icon on top of the water. Albeit I can genearlly give em the slip, but sometimes it seems they no exactly where I am, which way I'm facing, and how fast I'm going.
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Old 08-22-08, 04:43 PM   #7
Webster
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Quote:
Originally Posted by Vacquero
I'm using TMO as well, and sometimes I think that the damn destroyers can see my little icon on top of the water. Albeit I can genearlly give em the slip, but sometimes it seems they no exactly where I am, which way I'm facing, and how fast I'm going.
that is not your imagination, its the hard coded cheat factor the game has, i think the purpose of it is so it can be sure you have action. if you spent most of your time always undetected as it were, it would feel too easy.
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Old 08-23-08, 12:59 AM   #8
gAiNiAc
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Quote:
Originally Posted by WEBSTER

that is not your imagination, its the hard coded cheat factor the game has.
How do you know??

Is that documented somewhere?
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