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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Play how you want.
![]() But! There were no medals/acknowledgment/reward given to any Kaleun of any boat for only patrolling his assigned grid. They were orders. RL Kaleuns did not waste fuel in the pursuit of tonnage either. If they found no targets in their assigned grids they moved the adjacent one and did not trapse 1000kms to tanker f'ing alley.... FYI about the renown given by the game. There is no (or ever was) reward given for returning to base. It was broken from day 1. Also, your awarded renown is directly proportionate to your difficulty percentage. This applies to tonnage sunk & grids reached/patrolled. Happy renown gathering. ![]()
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#17 | ||
Eternal Patrol
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But then, I never buy upgrades and always take '0'-level crew, so I guess I don't need it, either.
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“Never do anything you can't take back.” —Rocky Russo |
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#18 | |||
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
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Well earned renown for me is how many ships you sunk on patrol,the size of them,and the cargo they carried (particularly with oil,as this is vital for any war),with extra renown for warships,esp.battleships,which would probably elevate you to 'national hero'. I know uboats werent designed to engage in duels against warships,but,how about extra renown for fighting them with the DG?,to simulate an extremely brave captain,trying to save his torps for cargo.I think thats a decent idea.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes Last edited by Paul Riley; 08-21-08 at 09:07 AM. |
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#19 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
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In my opinion, the much more realistic approach would be if you lose some renown for not following your orders. But this would cause problems if you play in the areas without grids, like Black sea or Far east.
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#20 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Just to remind you of why I started this post,it all started with my current assignment in grid GR89.As you will discover this is right at the bottom,past Cape Town,and has no activity in that sector at all.And just as I was leaving French waters towards the Spanish coast I developed a serious engine problem reducing my speed to about 7kts.Thus,I have decided to take a risk and head for the lanes west of Britain instead. This is the first time I have disobeyed an order,and hopefully it will be the last ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#21 |
Eternal Patrol
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Well, even if you only use renown as an indicator, the powers-that-be tend to be very forgiving if you sink a lot of tonnage. They seem to like that for some reason.
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“Never do anything you can't take back.” —Rocky Russo |
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#22 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#23 |
Chief of the Boat
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At times I thought the Kaleuns in the front lines had more intelligence (the personal kind) than those at Bdu asssigning the patrol areas.
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#24 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Damn beaurocrats,they're all the bloody same. ![]() ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#25 |
Stowaway
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I understand the rationale in game terms for removing the renown merely for reaching the ordered grid, particularly during the good-hunting years where there were tonnage rivalries between the successful commanders.
However for those boats ordered to weather reporting stations, minelaying or escorting blockade runners for example, there were little prospects of making kills even though solid and reliable performance would likely garner official notice over time. SH3 might not simulate any of these but I have always treated those 'stupid' patrol area orders as that sort of thing. It's a luxury to know the reasons why a particular order is given until after the mission is complete and there must have been a lot of commanders who shook their heads in wonder on reciept of instructions but still obeyed. After May '43, just following orders and coming back alive was a major feat and even if BdU didn't notice, the troops and flotilla staff would think well of a captain who did so even without tonnage success. Just $0.02 |
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#26 |
Lucky Jack
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Screw the renown BS.
![]() There you are sailing back in to port and they tot up your points! What is this? Come on down the price is right crap, this is a war not a flipping game show. ![]()
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#27 | ||
Eternal Patrol
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A fine example of a commander who knew how to get it right: http://www.afa.org/magazine/April2002/0402kenney.html And a favorite part of the story: Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#28 |
Stowaway
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#29 | |||
Chief of the Boat
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#30 |
Lead Slinger
Join Date: May 2007
Location: Chitcago, Illinoise
Posts: 1,442
Downloads: 74
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@jb amen.
@SS, that man had a pair. Not many of those left. As a fan of both sh3 (gwx of course) and sh4, I really like what they did with rsrd in that your op orders changed once you completed a task, which is more realistic then just "head over there for 24hrs and rtb." That is my only beef with sh3. I wish there was a way to do this. And yes I have WB's immersion messages mod, it helps a bit but freewheeling after you complete your grid just seems a bit of reach. That is not meant as a jab, since that is the only thing I would change in the game.
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