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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Today I got a reminder of how much more difficult the game is. On my next patrol while on my way to my patrol area I spotted an escort in bad weather heading straight for me. I dove to 150 meters and changed direction. Unfortunately my stern was hit with depth charges damaging the rear hatch and the electric engines. It said my electric engines were critically damaged. Despite this my speed didn't change, so I decided to go to 170, and stay submerged. Soon on my map I got 6 escorts detected by hydrophones. As one was making a pass over me I tried to go to flank and turn but the game wasn't bull****ting me about the engines because I couldn't gain any speed. I got hit by a few more depth charges causing damage in almost every compartment. I tried to blow ballast but it was too late and the last depth charge burst my pressure hull.
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#2 |
Eternal Patrol
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As I told Mark privately the only place I know him from is these forums. It's just that one day he was posting a lot, and then not, and it was nice to read a post from him again.
As for AOD, yeah, there are still some things at which it hasn't been beat. When SH3 was still under development and discussions were rife concerning what it would contain and do, I posted once that I'd be happy for an AOD2 with SH2's graphics.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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SHCE is very good.
Some problems were the incredible amount of enemy traffic. They simply over did it trying to make the game easy to find the enemy. Now, unlike SH2/PA and SH4, SH1 made it easy to get into the action, since the patrol areas were pre-made maps. Skip the long transit or having to travel in TC at 2048 or 4096. On the other hand, I like in AOD staying with a convoy for four days and hitting right before sunset over and over again. You cannot do that in SHCE, because you run off the map in day or so. SHCE escorts are generally better I think than SH3 escorts (especially out of the box). However, AOD has the best most challenging escort behavior, patterns, and coordination. SHCE was a little weak on making escorts vulnerable to "down the throat" shots. In real life, a destroyer is a fast and agile ship which when bow on does not present too much profile. Not the idea adversary to play chicken with. It was not accident that ramming was an acceptable tactic to deal with a shallow sub. I play SHCE with a house rule that the escorts are not fair game. In AOD, that is not necessary, since they are hard to take out and not worth the use ordnance.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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