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Old 08-21-08, 11:36 AM   #1
Kraut
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Today I got a reminder of how much more difficult the game is. On my next patrol while on my way to my patrol area I spotted an escort in bad weather heading straight for me. I dove to 150 meters and changed direction. Unfortunately my stern was hit with depth charges damaging the rear hatch and the electric engines. It said my electric engines were critically damaged. Despite this my speed didn't change, so I decided to go to 170, and stay submerged. Soon on my map I got 6 escorts detected by hydrophones. As one was making a pass over me I tried to go to flank and turn but the game wasn't bull****ting me about the engines because I couldn't gain any speed. I got hit by a few more depth charges causing damage in almost every compartment. I tried to blow ballast but it was too late and the last depth charge burst my pressure hull.
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Old 08-21-08, 02:54 PM   #2
Sailor Steve
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As I told Mark privately the only place I know him from is these forums. It's just that one day he was posting a lot, and then not, and it was nice to read a post from him again.

As for AOD, yeah, there are still some things at which it hasn't been beat. When SH3 was still under development and discussions were rife concerning what it would contain and do, I posted once that I'd be happy for an AOD2 with SH2's graphics.
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Old 08-21-08, 03:51 PM   #3
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Quote:
Originally Posted by Sailor Steve
As I told Mark privately the only place I know him from is these forums. It's just that one day he was posting a lot, and then not, and it was nice to read a post from him again.
Yes, it was very kind that Steve personally welcomed me back to the site. I did gaming guides for online air combat and stuff, but didn't think anyone connected me much with subs. Happy to be back.
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Old 08-21-08, 04:03 PM   #4
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SHCE is very good.

Some problems were the incredible amount of enemy traffic. They simply over did it trying to make the game easy to find the enemy.

Now, unlike SH2/PA and SH4, SH1 made it easy to get into the action, since the patrol areas were pre-made maps. Skip the long transit or having to travel in TC at 2048 or 4096. On the other hand, I like in AOD staying with a convoy for four days and hitting right before sunset over and over again. You cannot do that in SHCE, because you run off the map in day or so.

SHCE escorts are generally better I think than SH3 escorts (especially out of the box). However, AOD has the best most challenging escort behavior, patterns, and coordination. SHCE was a little weak on making escorts vulnerable to "down the throat" shots. In real life, a destroyer is a fast and agile ship which when bow on does not present too much profile. Not the idea adversary to play chicken with. It was not accident that ramming was an acceptable tactic to deal with a shallow sub.

I play SHCE with a house rule that the escorts are not fair game. In AOD, that is not necessary, since they are hard to take out and not worth the use ordnance.
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