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Old 08-20-08, 07:39 PM   #22
Steeltrap
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Quote:
Originally Posted by Drakken
Quote:
Originally Posted by Steeltrap
Yes, you can change the fatigue cut in through SH3 commander (as has been explained). The trouble is your crew also won't recover from fatigue when you are at TC levels where fatigue doesn't accumulate, so you're on a downward slope once you start getting any fatigue.
Set the TC for "3D view" and "texture rendering" to 256 via SH3Commander, and the crew fatigue will fluctuate at that TC. By consensus, 256 TC is the optimal TC for time speed versus aircraft and ship contacts.
Wouldn't that make it worse? That would mean you'd have fatigue occurring at ANY TC up to and including 256. I'd have thought the idea would be to lower it, so you only got fatigue at, say, 1X (i.e. real-time). That would mean you'd not have to worry about fatigue unless you are running real time.

Anyway, as I said, without SH4's watch bill system for controlling crew actions, I think fatigue in SH3 is just too great a detraction from the enjoyment of the sim for me. Thank heavens for the 'no fatigue' option in Commander.....

Oh, btw, thanks for the suggestion all the same!
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