SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-16-08, 04:52 AM | #1 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
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Open Source "Red Storm Rising" ?
Hi,
I do not know, if other people think the same way, but I still enjoy Red Storm Rising more than Dangerous Waters (regarding playing subs), because: - random mission generator and even a big campaign with great atmosphere ! - enemy AI is still better: destroyers and other ships know the formation drills and aggressively hunt you Of course this sim has also its shortcoming, mostly regarding the modeling of sonars and some weapons A sim which would address these problems and also enhance it by providing to play more subs (eg. diesel) would be my all time-favorite What do you think? Would you like such a sim? |
08-20-08, 10:49 AM | #2 |
Planesman
Join Date: May 2005
Location: Germany
Posts: 190
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Hi Hawk
Dangerous Waters have also a great and powerful mission editor. You can create your own missions and campaigns in DW. I hope Mike continuing the work on his Cold War Simulator. Marko |
08-20-08, 02:06 PM | #3 | |
Commodore
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RSR is a very round down game. A very complete game that features almost everything you could wish. It is also easy to play but yet offer challenges. A truly timeless game. Yes I still play it. |
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08-20-08, 02:06 PM | #4 |
Samurai Navy
Join Date: Sep 2006
Location: Germany
Posts: 597
Downloads: 36
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Hi Marko,
yes, I know the DW mission editor pretty good, even created some doctrine scripts. DW is good in simulating the different 'workplaces' like sonar/TMA but it lacks the 'captain view' due to its limited crew AI and the absence of a generic (non-scripted) AI in general. The strength of RSR is the atmosphere, enemy AI and the dynamic campaign. In contradiction to the existing indie approaches I would omit a 3D engine completely (at least for the first version) and just focus on the topics to simulate a 'captain's view' in a cold war environment. But that's just my personal view... |
08-21-08, 04:32 PM | #5 |
A-ganger
Join Date: May 2008
Location: Oregon
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Count me in as someone (a constant lurker!) who still plays and enjoys RSR as one of the classic sims I hope will never disappear entirely. And that someday someone might update more for compatability and minor cosmetic changes than anything else.
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08-22-08, 05:41 AM | #6 | |
Planesman
Join Date: May 2005
Location: Germany
Posts: 190
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Of course, and nuclear submarines in a cold war sim. Marko |
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08-24-08, 02:22 PM | #7 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
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I could model some ships and scenery stuff if someone handles the code.
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10-07-08, 05:58 PM | #8 |
Fleet Admiral
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RSR
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12-14-08, 03:54 PM | #9 |
Bosun
Join Date: Feb 2005
Location: Wisconsin
Posts: 61
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Is this the version that came out from Microprose for the C64, Amiga and then PC? Or is there another open source version I am not aware of?
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12-15-08, 12:38 PM | #10 | |
Samurai Navy
Join Date: Sep 2006
Location: Germany
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yes the sim from mircroprose... |
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12-15-08, 05:00 PM | #11 | ||
Bosun
Join Date: Feb 2005
Location: Wisconsin
Posts: 61
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However I DO still play it on the Amiga because it definitely is and was one of the top games of the era... I also play Megafortress on the Amiga as well as its expansions.... but that game is so dam hard...
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12-21-08, 05:42 AM | #12 | |||
Torpedoman
Join Date: Jul 2003
Posts: 114
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we also want naval warfare! Quote:
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03-15-09, 03:11 PM | #13 |
Sea Lord
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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great game, it was my first experience with nuclear boats and modern naval war.
i still remember the trick of go to periscope depth , engage the radar and see where is the enemy submarine when launch a sealance type torpedo.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
03-17-09, 10:13 AM | #14 | |
Ace of the Deep
Join Date: Jun 2005
Location: Palm Beach, Florida
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