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Old 08-18-08, 03:05 PM   #4
GrayOwl
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Quote:
Originally Posted by RAM
Well, after reading the blue book of tactics I think firing a torpedo at slow speed could be quite useful as they should be quite a bit quieter than the same torpedo running at top speed (or so it seems after reading said document).

My question is mostly because I'm planning to do the jump to multiplayer soon. In single player mode there's not much of a reason to use slow speed torpedoes, but I can see how they might be useful if playing vs a human player. For instance, firing a slow torpedo from the other side of the layer where the enemy is (with depth settings so the torpedo changes layers when activated), and activating it when it's near him from a bearing he doesn't expect. One moment the guy is confident thinking everything's going OK, next second he finds a torpedo accelerating at top speed coming from nowhere and giving him no warning at all because up that time he had never heard it coming.

if the normal behavior is for the torpedo to keep it's speed for the complete run, then it seems I've gotten a lot of things wrong until now when reading about DW...guess I'll have to wait a bit more before doing the jump to MP gaming

Thanks for the answer.
:p You speak to remove the message a "Torpedo in the water" for Acoustics?
Only find of the player of a hostile torpedo (Manual marks), will have assignment of a label for the purpose on NAV (F5 station) to a map.
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