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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Stowaway
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what i liked best was the style bikini was something very likely to have been worn at that time period too. i also made sure to credit you in the read me for original maker of the desk photo mod |
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#17 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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![]() ![]() ![]() ![]() You didn't have to credit me. It's just a dinky little mod. I originally got the idea to change the photo when playing TMO. I didn't know who it was for the captain's photo and I thought Catherine Bell was a whole lot better looking! ![]() |
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#18 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
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Thanks Mate. Much appreciated.
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#19 | |
Stowaway
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#20 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Hello , it seems that the Environmental ( 4.6+4.7+etc,etc) have reduced the planctong impurities in the water ,can you tell me please if your mod is able to install the impurities or only to eliminate the impurities ? thank you
http://files.filefront.com/WEBSTERs+.../fileinfo.html
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#21 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
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Nicely done WEBSTER. Wow! I never realized you were so "prolific"...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#22 | |
Stowaway
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on your desktop create a folder named "return stock plankton" or whatever you want to call it, then inside of it create a folder named "Data" and inside of it create a folder named "Misc" then put a copy of the stock "impurity" file there and it is a jsgme ready mod to return the game to stock plankton levels no matter what mod changes it. another solution would be to simply open the "Misc" folder inside Env 4.6 and delete the "impurity" file so it does get changed. just be sure 4.7 doesnt have an "impurity" file in it. (im pretty sure it doesnt) |
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#23 | |
Stowaway
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after all the dumb questions i asked over the years, ![]() ![]() |
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#24 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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What we do in life echoes in Eternity |
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#25 | ||
Stowaway
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#26 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Hi there , I have build the file or folders (I have no idea the difference between files and folders ) in this way......
return stock plankton/Data/Misc/impurity and later enable this ( return stock plankton ) in the last position in the JSGME , but later I checked the stock version of SH4 (ver1.5) version without mods , and later with the mods installed as you can see in the photo , I was able to see a lot of plankton in the stock SH4 , but almost no plankton with the brand new "return stock plankton " file/folder , can you tell me please if you see where is a mistake , thank you ![]()
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#27 | |
Stowaway
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the folder shows as a yellow icon simular to the my documents folder on your desktop. everything that is not a yellow folder is a file. now if your mod is set up correctly all you see is a single yellow folder named return stock plankton, you open up the folder to find another yellow folder named Data which you open up to find another yellow folder named Misc and when you open up the Misc folder you see one file inside of it named impurity. this is called a file path and it is the key structure that makes every mod work. if the mod does not have an identical file structure to the pathway in the game files then the mod cannot be installed correctly and the mod will not work. now if it looks like all that is done correctly then you may not have a stock copy of the impurity file so make sure you do. one of the most important things you can do is make a back up copy of a pure unmodded version of a freshly installed game. files do get corrupted no matter how careful you are so having clean back up copy of every file can save you from having to reinstall the game. if you think somethings corrupted delete the entire data folder and copy a new one from your backup and the game is fixed like new. its a life saver. Last edited by Webster; 08-18-08 at 08:22 PM. |
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#28 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Thank you very much for your tutorial
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#29 | |
Stowaway
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often in trying out your own mod ideas you'll mod a file (with silent 3ditor) forgetting another mod is still installed and instead of modding a stock file you end up modding a file inside one of the mods your using, then when you uninstall the mod, the file is different because you changed it and jsgme cant recognise it to swap it back out. the end result when that happens is a stock file has been replaced by a leftover file from a mod and the mod that you uninstalled is now missing the file you modded because when it uninstalled the file that was changed by you was not recognized so it wasnt removed with the mod. this is why anytime you are the one modding something in the game you need to be sure all mods are uninstalled first and of coarse you see why having a backup copy of the stock unmodded game is needed for fixing things from time to time. i also keep backup copies of just about all the mods because the mods themselves get fubarred just like the game, plus as you learn to mod you can break down each mod and learn what they did so you can do your own versions with settings you like better. they are like instruction manuals on the different ways to mod the game. |
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#30 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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