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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: May 2008
Posts: 38
Downloads: 0
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I now understand how the ambient switch works. I would not have even known about this switch were not the fact that you mentioned it to me.
Thanks a lot! |
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#17 |
Chief of the Boat
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Hydrophones were 'deaf' at 360 and 180 degree bearings.
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#18 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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I know that I can hear at all bearings, and the SO skips 180 +-20. Can he hear at 360? |
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#19 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
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If you watch your contact on the map, you can see it gonna be 'blind' when passing in the sector 175°-185°
The same to the front, between 355° and 005°. |
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#20 | ||
Watch
![]() Join Date: May 2007
Posts: 28
Downloads: 11
Uploads: 0
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Maybe i'm wrong but when I installed, GWX 2.0 and patch 2.1 the mod JSGME 2.0 came with it! When I click JSGME 2.0 I saw a lot of mods. I add them all. Is that wrong? ![]() |
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#21 |
Fleet Admiral
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Welcome aboard. Yes if you enabled everything you have some conflicting mods that will change your experience significantly from what it should be.
That's what the manual is for. Give it a read so you know what mod in the GWX2.1 pack does what and which ones work together. If you've added other mods on top of that then there may be other incompatibilities. They should all come with read mes to let you knwo what they do. If not I don't install them. |
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#22 |
Chief of the Boat
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@meduza
You should not get a bearing at 0 degrees. @dalton74 If you have the merged campaign file enabled, there is no need to enable the Indian Ocean or Black Sea mods. |
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#23 |
Seaman
![]() Join Date: May 2008
Posts: 38
Downloads: 0
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I have made it back from the 1st patrol in one piece. It is helpful that nobody was shooting at me.
![]() On the way back I made several ship contacts. As some of these were made at a distance I tried tracking them down. I lost 2 of these ships before it dawned on me that the compass heading and bearing of the ship are 2 seperate things. ![]() On my way back it finally rained for the 1st time, and as a matter of fact it never stopped. Early on I thought the game didn't model rain because the thunder and lightning didn't include rain. Perhaps I didn't do something correctly but on my way in the Kiel canal I chose the "Kiel Canal In" option and it layed out a pattern that most of the flags were not in the water in the canal. I thought that the button was going to be an automatic to the dock button. I ended up deleting all the waypoints and manually set them up. When I arrived at Kiel it was past midnight and raining. The brass band earned their money as they played on while I fumbled around in confusion. I'm surprised they didn't A) get tired waiting and go home B) Stop playing and roll on the ground laughing C) Head for cover every band member for themself. I managed to get most of the compartments damaged and needing repairs. I don't know how close to sinking the U-boat I was but I played a considerable amount of bumper pool. I just didn't know what I was supposed to do when I got there. I tried parking by another submarine. I tried docking at the far and near side of the dock. I tried manuevering my U-boat on top of the Kiel on the map. I didn't see a lit up motel like sign that said park it here. I finally stumbled on my way out of the situation as I was in the process of saving and exiting. On to the next exciting adventure! |
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#24 | |
中国水兵
![]() Join Date: Jul 2008
Location: East of the Firth of Forth
Posts: 273
Downloads: 1
Uploads: 0
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#25 |
Seaman
![]() Join Date: May 2008
Posts: 38
Downloads: 0
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OK, so if my U-boat is exactly on the correct marked in or out point the plotted course should be good to go.
I'll keep the german beer under lock and key until we clear the canal the next time. |
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#26 |
Watch
![]() Join Date: May 2007
Posts: 28
Downloads: 11
Uploads: 0
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I played a while with the mods in JSGME. Now I have traffic in the harbours. And the sees are not empty anymore. Thx!
An other question: how about the colours of the ships later on in the game. Are they included with gwx 2.1 ? So ships are more camouflage to U boats? Or the mislett them. Can you use external torpedeos only by good wetter? I tried to load them to my tubes. But they won't move. Maybe to slipy to move the torpedos? ![]() |
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#27 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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#28 |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
Uploads: 0
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One thing to consider if you sense a lack of obvious sonar contacts is the personell presently at job at the the sonar/radio stations. If these are tired, or not specialists, they might not give you a feedback at all. Even when you request it specifically. It is a good thing to designate special sonar operators. My priority for these designations (only one additional per performed mission) is torpedo (reloading time), machinist (to move at all) and sonar. You get better performance if you let the officers qualify first. Of course, in SH3 Commander you can get around this by adding such specialities freely to the whole crew. Which some might find a little "cheety".....
![]() Also, to designate repair specialists can be very rewarding. It makes wonders when you get hit to have a good repair crew. Has saved me a lot of times..... |
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#29 |
Chief of the Boat
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Also remember that Officers can have 3 qualifications, Petty Officers 1 (giving any more will make no difference) and crew get no benefit at all from qualifications.
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#30 |
Seaman
![]() Join Date: May 2008
Posts: 38
Downloads: 0
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Thank you for the advice concerning specialists. There were many times that I had the sonar position filled by a crew member with no experience. When I docked I gave out the machinist qualification to one of my crew. Hopefully this will minimize the go and stop situations.
Another note. This time out of the Kiel I used the preset Out of Kiel icon and I didn't have a course that ran aground. The starting spot was definately critical. I had a bad surprize when I saved the game after the Kiel Canal. I discovered that the date was well beyond the start of WWII. So much for getting set ahead of time for hunting. I did not factor in the amount of time that gets added when at dock. |
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