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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Using another gun will have to be checked out. I tried to substitute a gun in the AA and it crashed. I thought of burning planes but they don't work, one fireball and that's it, and it won't work to simulate gun file explosions because they won't spawn within 20 miles. Edit: I wonder if you could take funnel smoke from a ship make an object and place it on land? Or maybe attach it to the empty gun bunkers. Tried it, didn't work woops I was busy experimenting forgot to thank you for the file, I appreciate it. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 08-16-08 at 02:48 PM. |
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#2 |
Sailor man
![]() Join Date: Aug 2008
Posts: 43
Downloads: 19
Uploads: 0
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Peabody, do you know if aircraft will attack each other?
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#3 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#4 |
Sailor man
![]() Join Date: Aug 2008
Posts: 43
Downloads: 19
Uploads: 0
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well crap.
Know how to increase warships' and coastal guns' nighttime detection/engagement range? i need it to about 6000 yards/meters nightime, fair conditions. i'm still pretty sure they engage each other. all my tests have been in on Wake Island with its oversized harbor facilities... so there is still a chance the warships at sea are engaging the harbored ships in the lagoon. |
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I don't know for sure, I have had trouble finding stuff in this mess. There are so many things the game doesn't even use and so much duplication of files it is crazy!! Good luck Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#6 |
Stowaway
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in the data/ land folder you will find the coastal guns, i cant remember which one but the sim or zon file will have the range for the gun. it wont fire if target is out of range. i dont think anyone has ever checked to see if the guns were set at the correct ranges so i suggest you have a look, you may have a mod fix there.
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#7 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I tried putting in some other 'similar' style guns (AA) and they didn't work. Didn't even appear and one crashed the game. Thank you for the info on the range setting. I was thinking it might be in sensor settings, but I think it makes more sense to check the range first. ![]() Peabody Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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