SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop > SH4 Mission Designers' Forum
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-15-08, 04:47 PM   #1
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Bramtyr
Peabody,

You were right about the bunkers-they have guns and they work. However i need to get them to detect and fire upon ships just beyond 5000 meters, not sure how to do that.

Yeah, if you look closely at the AA- there no guns, just an empty mount. Pooey.

Anyone know how one would go about fixing village/port locations for Wake?
There is a menu item to enable for Edit Map Locations, then you right click and choose from the list. But unless you are going to use 'in game' premade stuff it involves 3D design. There is a thread for a Sub base being built in Pearl Harbor. He not only explains what he is doing, but If I remember right he also mentioned how to get it into the game when it's done.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 08-16-08, 11:44 AM   #2
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Bramtyr,

Found one solution for AA guns. The 2pdrQuadruple is the only gun that actually exists. And it does work. I did a flyby with one plane over three guns, all of them shot, all of them missed.:rotfl:. So it is a bug in the program, the other guns don't exist, but it may be able to be fixed by changing some files. And the guns are manned by two men. But they shoot very slow. Reload time is most likely the problem. Didn't check everything but probably a small clip with slow reload. And numbers can be changed.

Update: they did hit the plane on the return trip. After it had already bombed my sub. And the plane went down in flames, but the pilot was still sitting in the cockpit and the propeller was still turning and he was moving along in the grass. I also tried to change the guns to other, one didn't do anything, the other one I tried crashed the program.

If you could do me a favor, like usual I forgot to make a backup.
Go to Data\Land\LAA_AAPlatform and open the eqp file with notepad and give me the name in [Epuipment 2] LinkName= ?????
I think I have it right, and it doesn't crash so I guess it really doesn't matter because the gun doesn't exist. But if we fix that I would like the right name in there.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.


Last edited by peabody; 08-16-08 at 12:23 PM.
peabody is offline   Reply With Quote
Old 08-16-08, 01:12 PM   #3
Bramtyr
Sailor man
 
Join Date: Aug 2008
Posts: 43
Downloads: 19
Uploads: 0
Default

;20mm Twin loadout definition
[Equipment 2]
NodeName=M01
LinkName=20mmGBDouble
StartDate=19380101
EndDate=19451231
Loadout=20mm Twin


I did more experimenting around of what works and what doesnt.

Large and medium bunkers function, small bunkers are just an empty cupola and are non functioning. Replacing them with a 3-inch gun might be easy since the model exists? I dunno. The Large and Medium bunkers will fire upon japanese warships to at least 5000 meters in daylight conditions, but the warships only sometimes return fire. I need to double check if their return fire is even directed at the batteries or not. Since the warships seem to take a brutal pounding, the need for a light bunker might be a moot point- maybe use that as a smoke pot.

I am seeming to have no luck getting either the US fighter or US divebomber to attack japanese ships.

For using burning ships as a smokepot effect, i've had better luck dumping half a dozen smaller ships, dugboats and fishing trawlers with their internal cargo set up as 'fuel' onto land. The only problem is that the map is then covered with sunken ship icons, and i think the engine will clear them out once they are beyond visual range.
Bramtyr is offline   Reply With Quote
Old 08-16-08, 02:28 PM   #4
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Bramtyr
;20mm Twin loadout definition
[Equipment 2]
NodeName=M01
LinkName=20mmGBDouble
StartDate=19380101
EndDate=19451231
Loadout=20mm Twin


I did more experimenting around of what works and what doesnt.

Large and medium bunkers function, small bunkers are just an empty cupola and are non functioning. Replacing them with a 3-inch gun might be easy since the model exists? I dunno. The Large and Medium bunkers will fire upon japanese warships to at least 5000 meters in daylight conditions, but the warships only sometimes return fire. I need to double check if their return fire is even directed at the batteries or not. Since the warships seem to take a brutal pounding, the need for a light bunker might be a moot point- maybe use that as a smoke pot.

I am seeming to have no luck getting either the US fighter or US divebomber to attack japanese ships.

For using burning ships as a smokepot effect, i've had better luck dumping half a dozen smaller ships, dugboats and fishing trawlers with their internal cargo set up as 'fuel' onto land. The only problem is that the map is then covered with sunken ship icons, and i think the engine will clear them out once they are beyond visual range.
For your planes, obviously make sure they have a loadout, and set them to 'Elite', they will attack. I made a Bismark Sea battle which was mostly planes.

Using another gun will have to be checked out. I tried to substitute a gun in the AA and it crashed.

I thought of burning planes but they don't work, one fireball and that's it, and it won't work to simulate gun file explosions because they won't spawn within 20 miles.

Edit: I wonder if you could take funnel smoke from a ship make an object and place it on land? Or maybe attach it to the empty gun bunkers. Tried it, didn't work

woops I was busy experimenting forgot to thank you for the file, I appreciate it.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.


Last edited by peabody; 08-16-08 at 02:48 PM.
peabody is offline   Reply With Quote
Old 08-19-08, 12:06 AM   #5
Bramtyr
Sailor man
 
Join Date: Aug 2008
Posts: 43
Downloads: 19
Uploads: 0
Default

Peabody, do you know if aircraft will attack each other?
Bramtyr is offline   Reply With Quote
Old 08-19-08, 12:11 AM   #6
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by Bramtyr
Peabody, do you know if aircraft will attack each other?
I tried it once and they just flew by each other.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 08-20-08, 01:20 PM   #7
Bramtyr
Sailor man
 
Join Date: Aug 2008
Posts: 43
Downloads: 19
Uploads: 0
Default

well crap.

Know how to increase warships' and coastal guns' nighttime detection/engagement range? i need it to about 6000 yards/meters nightime, fair conditions.

i'm still pretty sure they engage each other. all my tests have been in on Wake Island with its oversized harbor facilities... so there is still a chance the warships at sea are engaging the harbored ships in the lagoon.
Bramtyr is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.