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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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so your saying after selecting custom and choosing the options you want available, when you start your career the option revert to a preset group of options rather than those you chose?
is this happening for single missions and patrols as well or just in career mode? also can you be more specific as to the choices you made and what it changed to as well as the mods being used at the time so maybe we can try to repeat the curcumstances to see if we have the same issue. |
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I believe that TMO disables some options, specifically external views and perhaps dud torpedoes.
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#3 |
Captain
![]() Join Date: Jul 2006
Location: Washington State south of Tacoma
Posts: 497
Downloads: 26
Uploads: 0
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Web:
I think this is only in career mode, and as Nisgeis says, I believe that the TMO designers may have disabled several of the options in the Main Menu. I say this since I am running TMO/RSRD with v1.5. I do not know if the original - or TMO-unmodified - version does the same. I chose the example of External Camera since it is easy to demostrate that it is not working and it can be demonstrated in a short space of time. For example: 'dud torpedoes' requires several targets to prove one way or another; 'realistic fuel/O2' etc require the same time lag, maybe the 'Stabilize' view is also easy and quick. I have no way of knowing if these or others, have also been 'adjusted' back to some arbitrary programmer's standard to fit a 'new' supermod model. But I think that some 'notice' should be given to the user that the 'Custom' game setting is no longer valid if you chose anything other than 'Easy' when you begin a career if you are in TMO/RSRD. One of the problems with these really two fine supermods (unlike GWX in SH3) is the lack of a detailed manual that describes what the designers did and what options remain for the player. At least I can't find anything with detailed material, maybe I'm wrong. On a different topic (sorry Thread) I downloaded a program to work with .dds files. Maybe we can convert the torpedo damage (.tga or paintshop) files from SH3 to give better graphical damage to hulls in SH4. Haven't had time to explore but will do so. Good to hear from you. |
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