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Old 08-14-08, 10:49 PM   #1
Bramtyr
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You might be able to simulate combat going on by placing dueling costal batteries inland; i'm not sure if they will target each other, but if they do... you would see and hear the blasts on the horizon. That'd be pretty sweet, especially for missions involving nightime supply drops to the embattled forces on Guadalcanal or something.

Also, how awesome would it be to have the AA generate flak smoke bursts. I know you can't code in proximity fusing, but i wonder if a script for a particle effect could be generated at a random distance after a certain point [aka 1000 + x ft. of projectile travel a flak burst + sound would generate, with the invisible projectile continuing happily]

Experienced modders, can you enlighten us to this feasability
?
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Old 02-27-09, 10:56 AM   #2
Starforce2
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it's too bad the land guns couldn't be fixed so they wrok, heard several are empty. But given the progress of the FOTRS mod, you atleast have all the planes and they've added ships such as aux cruisers, and they have an AI sen toku..so perhaps eventually that mdo might be good for simulating this one.
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Old 02-27-09, 02:20 PM   #3
Webster
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the mission builders thread is a little "slow" because quite frankly so much attention has been focused on mods. even though your supposed to do mission questions in the other thread i think your better off here and should get faster responses.

we would love well made missions and the only mission issues i am aware of are something with land based guns not appearing even if done correctly. (i think its an actual game bug)
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Old 02-27-09, 03:59 PM   #4
tater
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The EASY way to do this.

Install RSRDC.

Build your mission with RSRDC loaded.

The F4F, etc will be there to place, as will more japanese ship choices. The japanese forces moving on Wake are already in the campaign. It would take a little looking around (read lurker's README carefully, and don't change things in the editor or the timing will be off) but you can do the following.

1. Author your single mission with the basics set up. Player sub, etc.

2. Load your mission in the editor, then MERGE the appropriate campaign layers from RSRDC that are important for your Wake mission. The Pearl harbor forces, etc. You can MERGE them without making them savable, which is important. This will allow you to SEE all those units on the map, but only your Single Mission will be saved when you save, instead of your mission, plus a bunch of layers.

3. You can now add to the Wake stuff that is in RSRDC for your single mission. All the ships are there, but you can add flights of bombers, F4F CAP waypoints, whatever.

You would be making a single mission that would only work for other RSRDC players, but it would save a lot of work, and the rest of the game world would be consistent.

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Old 02-27-09, 04:00 PM   #5
tater
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Quote:
Originally Posted by Starforce2
it's too bad the land guns couldn't be fixed so they wrok, heard several are empty. But given the progress of the FOTRS mod, you atleast have all the planes and they've added ships such as aux cruisers, and they have an AI sen toku..so perhaps eventually that mdo might be good for simulating this one.
Land guns work fine.

I need to make a Q&D mod and release it. A few common ones don't work because they are placed on the map with one name, but the files they use have another, so they don't show up right.

It's trivial, really.
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Old 02-27-09, 06:43 PM   #6
Webster
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Quote:
Originally Posted by tater

Land guns work fine.

I need to make a Q&D mod and release it. A few common ones don't work because they are placed on the map with one name, but the files they use have another, so they don't show up right.

It's trivial, really.
if you have a fix i would love to add that to my GFO patch
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Old 02-27-09, 08:03 PM   #7
tater
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I did a fix a while back, lemme see if it would even work for stock. Fixing stuff in the stock campaign is very much putting lipstick on a pig.
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