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Old 08-14-08, 03:16 PM   #11
Genferret
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Join Date: Mar 2007
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Quote:
Originally Posted by lurker_hlb3
Genferret & Urfisch

The crew make up was designed by LukeFF and is from RFB 1.5X, if you have problems with his design I recommend you contact him. As far as “no rudder guy in the control room”, it is “as designed”. If you deinstall OM and launch stock 1.5 you find the the same setup.

One thing you have to remember that Operation Monsun is a “Campaign Mode”. There fore, “eye candy” problems have a “low priority” on my work list.
No problems with it, I just usually like to know the insight as to why.

I've read quite a bit of LukeFF's discussions about the crews for RFB on the Fleetboat side of things, and read some of his ideas regarding the U-boat side and generally agree with where he is going with them from a realism standpoint.

Mostly what I'm curious about is if he intended for the player to leave the "ghost" in his original position, or intended for us to move him to another position to achieve the effect he is after.

I didn't mean my question as a complaint, but more as a "ok, so what should we do with the extra guy to ensure we're testing this product as it's designed to be tested." Just atm I tend to type shorter posts than normal as I can only use one hand to do so atm since the othe is broke. :P

I apologize if you took it as a gripe about the awesome mod you're making, it was not intended to come across as such. I'll get in touch with LukeFF I guess and ask what his intentions were for that "extra" crew man.

S!
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