![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 | |
Loader
![]() Join Date: Mar 2007
Posts: 85
Downloads: 41
Uploads: 0
|
![]() Quote:
![]() I've read quite a bit of LukeFF's discussions about the crews for RFB on the Fleetboat side of things, and read some of his ideas regarding the U-boat side and generally agree with where he is going with them from a realism standpoint. Mostly what I'm curious about is if he intended for the player to leave the "ghost" in his original position, or intended for us to move him to another position to achieve the effect he is after. I didn't mean my question as a complaint, but more as a "ok, so what should we do with the extra guy to ensure we're testing this product as it's designed to be tested." Just atm I tend to type shorter posts than normal as I can only use one hand to do so atm since the othe is broke. :P I apologize if you took it as a gripe about the awesome mod you're making, it was not intended to come across as such. I'll get in touch with LukeFF I guess and ask what his intentions were for that "extra" crew man. S! |
|
![]() |
|
|