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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
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Interesting, I never sent a contact report on either of these cases. In fact, I don't think I've used the 'send contact report' thing in quite some time. I thought it didn't do anything. I'm going to try to take advantage of that now.
So, are all planes in the game world spawned because of certain events or are they actually going their own way like a convoy would? Like the planes that stole my second kill. Did they just happen to be travelling close enough to see it and go for it? Or were they spawned near me for the sole intention of killing whatever was closest to them/me? |
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#2 |
Subsim Aviator
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i would guess it was a "random group" of whatever type of planes it turned out to be.
the random group will be invisible in the campaign.RND layer and will follow preset waypoints. SH3 decides to spawn them based on weather and a random percent chance... just like a convoy or any other non-scripted ship. in a case like i have just described... it does not matter if you sent a report or not. it sounds to me like you came across the planes just by pure chance however, sending a report increases the % chance by some margin that aircraft will respond. SH3 knows where airbases are in the game even though they might not appear on the map... and SH3 also knows which types of planes are "based" at the airport. when you send a contact report SH3 basically looks at 3 things 1. distance between you and the nearest friendly air base 2. weather condition 3.% chance that aircraft would respond to your report when SH3 is satisfied that 1. the distance between you and the air base falls within the operational range of the planes at the nearest base 2. weather is good for flying 3. % chance of aircraft response is above "X" percent planes will probably show up. however if SH3 rules out air support by nullifying any of the 3 conditions planes will not show up to assist based on your contact report. for example if the weather is bad, or if the nearest air base is too far away. the % chance of aircraft spawning and assisting you automatically drops to zero. hope this makes sense.
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#3 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
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Makes perfect sense. Thank you for clarifying everything.
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#4 |
Subsim Aviator
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no sweat
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#5 |
A-ganger
![]() Join Date: Feb 2006
Location: Sweden
Posts: 77
Downloads: 2
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On a mission right now for me, i sink one ship in a convey miss one ship. And they after a while i say one red boat (sinking icon) and one grey icon. Is the grey one from a bomber kill or something?
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#6 |
Subsim Aviator
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i might be wrong here... but if memory serves me...
blue sinking symbol = friendly ship sunk red sinking symbol = enemy ship sunk green sinking symbol = neutral ship sunk grey sinking symbol = a ship has sunk but the cause of its sinking is unknown or was caused by weather. the grey usually happens when you damage a ship, which later sinks but it is beyond range of your sensors. im not sure if you lose credit or not... i think it just depends. the best thing to do is at lease stay within hydrophone contact of a damaged ship.
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#7 |
Fleet Admiral
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Next time you see any of Herman's fluffy booted flyboys in a bar, just give em a smack in the teeth for stealing your renown.:rotfl:
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#8 |
A-ganger
![]() Join Date: Jul 2008
Location: Spain
Posts: 72
Downloads: 4
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[quote=GoldenRivet]i might be wrong here... but if memory serves me...
blue sinking symbol = friendly ship sunk red sinking symbol = enemy ship sunk green sinking symbol = neutral ship sunk grey sinking symbol = a ship has sunk but the cause of its sinking is unknown or was caused by weather. [quote] Many times i sunk a ship, got credited for it, but do not have visual contact of the sinking. sometimes a grey symbol appears, others no symbol at all. |
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