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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#26 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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[quote=danlisa]Apples & Oranges......
If your system is being taxed by a game like Modded SH3 and you are using MOBO sound then a 3rd Party Sound Card (with onboard processor) will help. It's between 5-10 FPS (in SH3) provided you remember to disable the MOBO sound in your BIOS. [quote] It is true if you have a top end processor, and you use a low demand game, you will have lot of CPU resources free. Then the diference in FPS may be not too much. But every day, games and simulators demand more CPU. And you never know when you can need your CPU> In my old computer, a NothWood 3.4, with an ATI 800 XT PE, and 3Gb RAM, using the onboard sound card, in the most critical situations, explosions with particles at 100%, my FPS droops down at 3 FPS, when i normally have about 30 in external view on sea surface, and about 60 in control room. After install an X-FI (with no dedicated RAM) in the most critical moment (bottle necks) the FPS nevers droops under 30, it is 10 times more in bottle necks, and having about 50/55 in external view overs sea surface, about 100 into control room if not remember bad. Now i am using a Q6600, nVidia 8800 GT OC, and 2 GB RAM G-Skill 800, 4-4-4-12, i have no problems now even using the dense port trafic of UWAC 3.0, i can sail at port at good time compression. But ...what in the future ? what with another games ? Like X-Plane ? Always is good to have not your CPU consumend if it is not necesary. It is good to have the most quantity of resources of your CPU ready to use. Quote:
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