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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
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It does switch silent running off when you surface in 1.5, but before that it did not. It would not allow you to change while surfaced either, as I recall.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Yes, I really would like to get the option to make a choice of running diesels or electric whilst surfaced.
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#3 |
Pacific Thunder
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I chalked tube 2 up to a faulty seal on my last patrol; my 'real life' explanation.... lol
Strangest thing. The crew wouldn't load it nor could I. Tubes 1, 3, 4, 5 & 6 loaded fine. Tried saving and re-loading the save but tube 2 still wouldn't load (there was no damage). I had completed my objectives so I decided to returned to Pearl. Everything is fine now. Really kind of a cool experience.... strange things happen at sea! Happy Hunting! Art |
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#4 |
Watch
![]() Join Date: Jul 2008
Posts: 25
Downloads: 0
Uploads: 0
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What is all this talk of patch 1.5 doing all these fixes. From what I've read it's just a German voice fix.
I agree that when you surface it should automatically void out silent running. It might have also been wise to provide a prompt when attempting to manually move torpedos into the tubes that one needs to stop silent running in order to make reloads happen. Of course there's nothing in that worthless manual. I suppose you are supposed to intuitively realize what the problem is. I must be an idiot. I don't recall submerging when I had AA guns manned and then resurfacing and AA guns were automatically manned. And what's with that red light on the Torpedo / ship position indicator. The one on the left side. Light goes on , light goes off. What the heck does that mean. I don't even mess with that button anymore since it doesn't seem to mean anything. I just finished a mission in my career to the Marshall Islands. Where there were no enemy ships. What a waste of time. Just what I want to do is cruise for 30 minutes and then find nothing to do but turn around and go back trying to avoid being bombed by aircraft. Why am I being sent to sink merchant shipping or drop off spys when the briefing is telling me that the battle of Midway is taking place and submarines will provide a major role or that the battle for Guadacanal is going to require submarines to surround the island. Everyone else is having fun while I'm off in the boonies dropping off spys. Thanks ![]() |
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#5 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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![]() Quote:
But clearly your focusing on the 'flaws' of which there are quite a few I agree. However in the meantime I prefer to just enjoy the game for what it is and hope that possibly some of the cosmetic and other inaccurcies get fixed. Remember when the screws (propellers) turned the wrong direction? Fortunatly there is a great deal good about the game that keeps me comming back. 1.5 fixed much more than 'just adding german voices' but Ill leave it up to you to find and read the patch notes. |
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#6 | ||
Watch
![]() Join Date: Jul 2008
Posts: 25
Downloads: 0
Uploads: 0
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![]() Quote:
I re-read my post and yes it does sound negative. I didn't mean to sound so down on it. Just a few peculiarities. I only make those comments as ways in which it might be improved. I think the game is great and can't stop playing it. In fact it's so perfect that any flaw in it stands out. Gee, if only that wart wasn't on the end of her nose. I'll down load 1.5. |
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