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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jul 2008
Posts: 25
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Warp Speed Mr. Sulu. Ah Captain.
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#2 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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I always try to carry a couple of electrics for day time attacks.
![]() Wow thats what 4 or 5 torpedos for a small split? Id be pissed too. |
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#4 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
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Nah...that don't bother me a bit. I have tonnage out the yazoo. My goal is that elusive perfect solution.. What got my goat was the "mystical" suspension of physical laws used to get the target out of harms way.
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#5 |
Navy Seal
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Actually Superman was aboard the freighter and ordered the course change a full 5 seconds BEFORE your first torpedo left the tube. That x-ray vision'll kill you.:rotfl:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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![]() ![]() Hell Ive seen cruisers at anchor (0 knots) leap to about 10 knots in the blink of an eye. Usually right after the torpedo is fired |
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