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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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I agree, it's confusing; and I admit I don't have a definitive answer. I think I'm right, but...
Where the hell's Jim when you want him! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Easy guys. Open the zip file and drag and drop folders = U-boat, Flotilla and Cfg into the SH3 Commander folder. Bingo and presto.
If you need the latest update patch for SH3 Commander I have it at my FF under JScones. Its the zip not the exe one. I hope this helps you guys. ![]() Happy hunting. |
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#3 |
Eternal Patrol
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:rotfl:
I am easy! I was just razzing Jimbuna because he always seems to know these GWX-related things. Your description parallels exactly how I said I did it. But I still have to agree with Reckall that the instructions seem to say put them all in the CFG folder. Anyway, thanks for helping clarify.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Chief of the Boat
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![]() Anyway, your right in what you responded...and yes I suppose it is kinda confusing :hmm: I actually install the files a different way (typically) ![]() I install JSGME into the SH3 Commander programme folder and enable all the additional files that way. My reasoning being that I don't need to back up any files since it's already done for me. To sum up: 5 separate installations with JSGME in each + 5 SH3 Commander installations again with JSGME in each ![]() |
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#5 | |
Watch
![]() Join Date: Jan 2002
Posts: 19
Downloads: 66
Uploads: 0
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#6 |
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
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Hmm... Deleting my own post as I got it solved on my own finally (took all night).
Last edited by Farinhir; 08-10-08 at 04:34 AM. |
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#7 | |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
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#8 |
Commander
![]() Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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There are a number of mods which instruct you to "unzip directly into the ***** folder - usually "main."
In fact it doesn't make any difference how you do it. You can unzip directly into the folder as instructed, or unzip to a separate folder then copy / cut and paste the unzipped material into the designated folder. In both instances, if the folder doesn't already exist, it will be added; if it does, it will be over-written. So, in this case, you can unzip the three folders directly into the main SH3 Commander folder and over-write the existing ones, or you can unzip elsewhere and cut/copy and paste the three folders into the main SH3 Commander folder from there. The result is exactly the same. I unzip mods to a separate hard-drive and then copy them to where I want them them. I keep the unzipped mods and delete the .7z, or .zip files. That way I have the original mod and can build up a back-catalogue |
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#9 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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This is one of the most common SH3Cmdr/GWX-related questions that I receive via email. Fortunately, I now have a standard "you need to contact the GWX team for support" which addresses it nicely. ![]() BTW, Wolfehunter, thanks for continuing to provide active SH3Cmdr support. ![]() Last edited by JScones; 08-12-08 at 03:31 AM. |
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#10 |
Sparky
![]() Join Date: Jun 2006
Location: Blackburn, Lancashire, ENGLAND
Posts: 154
Downloads: 23
Uploads: 0
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Totally off-topic, I know, but what the Hell.....
Good to see you still around, JScones!! Hope you're now finding the time to actually do some subsimming these days? ![]() I'm still of the opinion that your JSGME and SH3 Commander are THE most important mods ever created for SH3......without them most other Mods would be just too much of a hassle to be bothered with. It is YOUR 2 little proggies that allow GWX etc to be the successes that they undoubtedly are. Without your input most people would have dropped SH3 a long time ago! Regards, Dave H |
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