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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1171 |
Planesman
![]() Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
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I don't know if this link has been posted before, but for those who may not have seen it, here is some light reading on the subject:
http://www.geocities.com/Pentagon/1592/ustorp2.htm |
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#1172 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 827
Uploads: 4
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Nice read... A question for the RFB modders..
Will the % duds be affected by the torp speed when using contactors ?? |
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#1173 | ||
Swabbie
![]() Join Date: Sep 2007
Posts: 9
Downloads: 14
Uploads: 0
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Big thx |
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#1174 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1175 |
A-ganger
![]() Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
Uploads: 0
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Guys!
Your work is hyperGREAT!!!! Thank you very very much for your efforts... |
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#1176 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 827
Uploads: 4
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#1177 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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Well, new rig and got this game running again. Took an S-18 out of dutch harbour for a run... first impression from the control room... This sounds like a sub
![]() Second impression, had me licking the scopes and dials. Managed to find me a medium composite and noticed the lack of tails on contacts, why be lazy and let the game draw the tail! My plot map is now my plot map :p Nice cruise and am sure there is plenty of things yet to discover.. looking forward to the next generation of boat.. oh, and did I mention the deck gun was not some rapid fire state of the art deck gun!! My men really had to work to load those shells to finish her off. Great work team, RFB is all I could have hoped for. Regards, Akbar |
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#1178 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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We now have a new beta for RFB in testing right now. Provided all goes well we should have a new release out within the next couple of weeks.
Also, we have heard your requests for a manual, and we are in the process now of compiling one.
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#1179 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Germany
Posts: 936
Downloads: 0
Uploads: 0
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![]() ![]() ![]() ![]() Why didn't you ask me to test? Did you know I have my final exam in six weeks and are concerned for my future? Thank you ![]()
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#1180 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() You are always welcome to join the testing team if you like. Our forum URL is http://forum.kickinbak.com/index.php...647a9120c08614 .
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#1181 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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Hey guys,
It came to our attention that the torpedo file for the 1.4 version of the mod was still suffering from the problem where torpedoes would always veer off to the left after re-loading a saved game. This has been corrected, and the file has been uploaded. See the first post for the link.
__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#1182 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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The members that use v1.4 will be forever greatful
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#1183 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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Could someone point me towards the file the modifies the map?? (contacts, tails, circle indicating my position, everything really except for the ship silhoute as I'm sure there is one for each ship)
I'm assuming there located in the date/menu/gui but don't wanna go pulling files out until I have at least asked. I know it makes it unrealistic, but I've gotten so used to it and am too stuborn to do without it. Any help would be appreciated. |
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#1184 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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As part of the new ship damage model, oil tankers will now leak oil when damaged by gunfire and torpedoes:
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#1185 |
Lucky Jack
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Luke, the Environmental Protection Agency would like to speak to you.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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