SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 08-08-08, 02:58 PM   #1171
Nuc
Planesman
 
Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
Default

I don't know if this link has been posted before, but for those who may not have seen it, here is some light reading on the subject:

http://www.geocities.com/Pentagon/1592/ustorp2.htm
__________________
Good ideas are not adopted automatically. They must be driven into practice with courageous patience.
Admiral Hyman Rickover (1900 - 1986)
Nuc is offline  
Old 08-08-08, 03:14 PM   #1172
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 827
Uploads: 4
Default

Nice read... A question for the RFB modders..
Will the % duds be affected by the torp speed when using contactors ??
vanjast is offline  
Old 08-08-08, 04:25 PM   #1173
Thesnake1977
Swabbie
 
Join Date: Sep 2007
Posts: 9
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by swdw
Quote:
Originally Posted by Thesnake1977
thx thats a nice work to do this for me , i have search here in the forum but no results.
Go to this thread and give Webster's external camera mod a try

http://www.subsim.com/radioroom/showthread.php?t=139472
Thx
Big thx
Thesnake1977 is offline  
Old 08-08-08, 04:26 PM   #1174
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by vanjast
Nice read... A question for the RFB modders..
Will the % duds be affected by the torp speed when using contactors ??
Yes, they do. The chance of a dud is reduced by 50% when using the slow-speed setting.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline  
Old 08-09-08, 07:05 AM   #1175
csengoi
A-ganger
 
Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
Uploads: 0
Default

Guys!

Your work is hyperGREAT!!!!
Thank you very very much for your efforts...
csengoi is offline  
Old 08-09-08, 12:50 PM   #1176
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 827
Uploads: 4
Default


vanjast is offline  
Old 08-09-08, 11:07 PM   #1177
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
Default RFB Team

Well, new rig and got this game running again. Took an S-18 out of dutch harbour for a run... first impression from the control room... This sounds like a sub

Second impression, had me licking the scopes and dials. Managed to find me a medium composite and noticed the lack of tails on contacts, why be lazy and let the game draw the tail! My plot map is now my plot map :p

Nice cruise and am sure there is plenty of things yet to discover.. looking forward to the next generation of boat.. oh, and did I mention the deck gun was not some rapid fire state of the art deck gun!! My men really had to work to load those shells to finish her off.

Great work team, RFB is all I could have hoped for.

Regards,

Akbar
__________________
"6 days into his patrol, the first enemy ship was spotted... a trawler...


...It was at this point, Captain AkbarGulag realised how green his crew was..."
AkbarGulag is offline  
Old 08-11-08, 04:25 PM   #1178
RFB Team
SH4 Mod Team
 
Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
Default Just a head's up

We now have a new beta for RFB in testing right now. Provided all goes well we should have a new release out within the next couple of weeks.

Also, we have heard your requests for a manual, and we are in the process now of compiling one.
__________________
Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
RFB Team is offline  
Old 08-11-08, 04:48 PM   #1179
AntEater
Grey Wolf
 
Join Date: Apr 2005
Location: Germany
Posts: 936
Downloads: 0
Uploads: 0
Default


Why didn't you ask me to test?
Did you know I have my final exam in six weeks and are concerned for my future?
Thank you
__________________
AntEater is offline  
Old 08-11-08, 06:38 PM   #1180
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by AntEater

Why didn't you ask me to test?
Did you know I have my final exam in six weeks and are concerned for my future?
Thank you


You are always welcome to join the testing team if you like. Our forum URL is http://forum.kickinbak.com/index.php...647a9120c08614 .
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline  
Old 08-11-08, 10:42 PM   #1181
RFB Team
SH4 Mod Team
 
Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
Default 1.4 Torpedo Fix

Hey guys,

It came to our attention that the torpedo file for the 1.4 version of the mod was still suffering from the problem where torpedoes would always veer off to the left after re-loading a saved game. This has been corrected, and the file has been uploaded. See the first post for the link.
__________________
Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
RFB Team is offline  
Old 08-12-08, 12:13 AM   #1182
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
Default

The members that use v1.4 will be forever greatful Thanks RFB
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline  
Old 08-18-08, 07:49 PM   #1183
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

Could someone point me towards the file the modifies the map?? (contacts, tails, circle indicating my position, everything really except for the ship silhoute as I'm sure there is one for each ship)

I'm assuming there located in the date/menu/gui but don't wanna go pulling files out until I have at least asked.
I know it makes it unrealistic, but I've gotten so used to it and am too stuborn to do without it. Any help would be appreciated.
Orion2012 is offline  
Old 08-19-08, 04:49 AM   #1184
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default New damage effect for oil tankers

As part of the new ship damage model, oil tankers will now leak oil when damaged by gunfire and torpedoes:



__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline  
Old 08-19-08, 05:50 AM   #1185
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,305
Downloads: 90
Uploads: 0


Default

Luke, the Environmental Protection Agency would like to speak to you.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.