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Old 08-07-08, 09:01 PM   #1
peabody
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Step 5. is the one you must learn if you are going to mod ships, subs, guns or anything like that in the game.
It is the 'hard' part but not so bad once you learn how. Remember I am a beginner and the one that can't get his ship working in a career mode...

Copy a sub's dat file to a working location and copy your ships .dat to a working folder so you can practice without messing stuff up. Everyone makes mistakes.

Open Silent3ditor and open the sub's .dat file. find the front dive planes, and "export a chunk" with the node, give it a name so you know what it is. Save with the header, it will ask. Or you can number 'dive plane 1' diveplane2 etc. when you have all the parts of the dive plane exported. Open the ship's dat file and "Import chunk" for each one in the order you exported them.
Do the same for rear dive planes and torp tube doors. You need at least one torp tube.
When they are imported you will see a place for parent ID, put in the ID of the main ship node.

Then you do the same for the three items in the sim file but make sure you use a working sub. Don't use the ship or another working ship because they may have made changes to some stuff that won't apply to your ship and you will get messed up.

You really do need to learn this if you are going to do the 650 ships you listed. (Just picking on you). There is another way but it means importing the entire .dat file and then delete everything, or delete everything and then import what is left. But to learn I think you should do the export and import parts then you will have an idea how things go together with parent IDs and child nodes.

Just make sure you get each piece of the item by opening the 'tree' with the + sign at each item that is in the same node as what you are exporting. Then compare the sub with your ship when you get done each part. When everything is done and linked together properley then you can remap IDs. I don't remember if the import assigns a new ID or not, but if it is the same as the sub it can cause problems.

I will try to help when I can but I am right in the middle of something right now.

Peabody
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Old 08-07-08, 09:33 PM   #2
ivank
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Quote:
Originally Posted by peabody
There is another way but it means importing the entire .dat file and then delete everything, or delete everything and then import what is left. But to learn I think you should do the export and import parts then you will have an idea how things go together with parent IDs and child nodes.


I will try to help when I can but I am right in the middle of something right now.

Peabody
thank you, i could not figure out how to import the raw chunk, so i did it the other way, i got the FWD and Rear planes and i think 1 tube, i already had the .sim done. but i cant figure out how to get the nodes i just imported it to the colorados node.

P.S. :rotfl:"650 ships!" i know its alot but its just a group of ships i know i really want and figured others might want too
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Old 08-07-08, 09:34 PM   #3
ivank
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and how do i get a playable turret from gunsradar? and im still get "unit class SSColorado from country American not found in the platforms library" from the mission editor
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Old 08-07-08, 09:40 PM   #4
peabody
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Quote:
Originally Posted by ivank
and how do i get a playable turret from gunsradar?
My suggestion would be to just get it playable first, too many things at once and if it CTDs you won't know why, even if you have a regular deck gun where the turret should go.

Edit: You say you did it "the other way". You mean import all and then delete? Then you just put the ship ID as Parent ID in each of the dive planes and tube and they will be ready there. then go to sim file and find out where they need to be added there. Either in sub or torpedo system.

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Old 08-07-08, 10:14 PM   #5
ivank
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i think its done can you just check?

http://hosted.filefront.com/ivankl/
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Old 08-07-08, 10:54 PM   #6
peabody
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Quote:
Originally Posted by ivank
i think its done can you just check?

http://hosted.filefront.com/ivankl/
You know how you can tell it's not done....it doesn't work. It should show up in a single mission but it doesn't.
two things I noticed immediately, in the roster .cfg file you have Unittype=11. If you look at the other subs they are type 200. Change that, it has to be a sub.

In the sim file you have 10 torp tubes, in your .dat there is only one. And each tube has an inner door and an outer door (at least on the sub you used). You only have the outer door, if you are only going to use one (the cap on the tube itself) it must be the inner door. In this case door02. (some subs don't have outer doors) and that has to be the same in the upc too. Also I didn't check the storage, if it has storage in the sim it should be the same in the upc.

Try those changes, enable it and see if it shows up in a single mission as playable.

Peabody
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Old 08-07-08, 11:12 PM   #7
ivank
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I have to say you have been very patiant with me and i must take you for that. im checking the ship now. ill upload it in 2 mins
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