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Old 08-06-08, 12:32 PM   #1
FIREWALL
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IIRC Sergbutto or Rubini made a mine laying mod for SH3 some years back that used stern tubes.

I might have it in my burned cd files. Will post if I can find it.

Check their two sites or pm them.
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Old 08-25-08, 03:58 AM   #2
USS Sea Tiger
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Default Torps and Mines

I have had a little success.

No, not in makin gthe mine torps, but in torps as mines.

I set their speed to.25, set to magnetic (contact is a joke and never worked yet) a depth greater than my own hull (so they shoot out the bottom center mine chutes) , and let them go one at a time.

I reset the magnetic mine range as suggested,

and thay them about 12000 yards in front of a convoy.


the results were interesting, 1 damaged 1 sunk in a 18 mine string.

Last edited by USS Sea Tiger; 08-25-08 at 04:01 AM. Reason: spelling
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Old 08-27-08, 07:01 PM   #3
u-168
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During world war 2 i think this is true but there was a u-boat that could lay mines out of like down facing torpedo tubes.I think they held about 5 mines in one tube it would be good if we could have that u-boat on the game to let the mines out that wayi cannot find a link to show you this sub but it was an the discovery channel and i cant find it now lol.
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Old 08-27-08, 08:23 PM   #4
FIREWALL
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Quote:
Originally Posted by FIREWALL
IIRC Sergbutto or Rubini made a mine laying mod for SH3 some years back that used stern tubes.

I might have it in my burned cd files. Will post if I can find it.

Check their two sites or pm them.

bump
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Old 11-14-08, 10:41 AM   #5
FIREWALL
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Will it go "BOOM" if anything hits it ?
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Old 11-14-08, 12:34 PM   #6
Alex
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Best of luck, Mr Dietrich.
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Old 11-14-08, 08:14 PM   #7
Madox58
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1st off?

Create a new dat, sim, and zone file to work with.
Call it test.dat or whatever.
Make sure it's cloned properly and delete the stuff you don't need.
Then rename EVERYTHING!
Even the TGA files!!
That way you do not mess with standard SH3 stuff.

DO NOT USE the PROPPELER stuff!
That's why you see rotation!!!

You should use the main body of the SH_Torp and delete all the other stuff.
(in the new files of course!!)

NEVER use a prop object unless you delete the prop in the sim file!!
Unless you want it to rotate.
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Old 11-15-08, 05:16 PM   #8
Sledgehammer427
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i was going to say, is there a type XB ready?
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Old 01-09-09, 05:07 PM   #9
TorpedoMo
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You had any success in proceeding this mod?
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Old 01-09-09, 11:16 PM   #10
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So if you set the arming distance to "0", will it detonate as soon as it is laid?

What about if the arming distance is say 1m but the the mine moves so slowly it still takes 10-15 minutes to get there?

Otherwise, can the arming distance be reduced to the absolute minimum so with a 10-15 minute arming period, the speed of the mine can still be set as close to 0 as possible?

For single player especially, I would not mind waiting a bit longer for the mines to arm.

Would TMB ground mines be easier to mod? 1) There is no cable. 2) If you can make them hit the bottom and stop but not detonate (maybe possible with magnetic or acoustic detonators?) there is no problem with drift and minelaying in very shallow water/harbours becomes an option.

Just thoughts. Great work so far and I look forward to whatever comes out!

Regards

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Old 01-12-09, 06:36 PM   #11
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What distance do torpedoes eject to when fired?

Seems liek the arming distance can be dropped to near zero, mine speed 0.001, and the laying sub will simply need to have steerageway to escape.
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Old 01-13-09, 07:29 AM   #12
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The TMB:

Here is another though... set the max range of the "torpedo" to 400m

"Fire" from the tubes with a miniscule velocity (you use o.6 kn).

The torpedoe runs out of "steam" after 400m, after about 15+ minutes of travel, fully armed and then sinks at the normal sink rate to the bottom (witch is probably about 25m max for a ground mine).

The torpedoe then sits on the bottom until it is detonated by a passing ship.

Or does the torpedo just explode (even with an influence fuse) or disappear when it hits the seabed?

Still hoping!

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Old 11-21-08, 03:41 PM   #13
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This looks veary good. This was one of the big things this game was missing.
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Old 12-16-08, 10:13 AM   #14
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Excelent progress. Good luck getting the rest done.
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