SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-03-08, 12:09 PM | #16 |
Seaman
Join Date: Jul 2008
Posts: 37
Downloads: 122
Uploads: 0
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Very nice skin!!!
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08-03-08, 01:35 PM | #17 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
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08-03-08, 03:16 PM | #18 | |||
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Please send them along when your ready |
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08-03-08, 04:38 PM | #19 |
Grey Wolf
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Five stars Maestro
Finally some real U-boat screens I am close to installing SH4...
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08-03-08, 05:31 PM | #20 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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New Skins
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08-03-08, 05:33 PM | #21 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
are now in it -ZeeWolf |
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08-03-08, 06:57 PM | #22 |
Watch
Join Date: Jul 2008
Posts: 16
Downloads: 49
Uploads: 0
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Type VII is a real beauty...
btw... these watercolours of yours remind me of SH3 and I really like it! Cheers!! |
08-03-08, 07:59 PM | #23 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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What's wrong with this picture?
That's right my crew is out of uniform. As a matter fact they're in the wrong uniform. I will defiantly have to take action Now this is more like it. Kriegsmarine uniforms. The common uboat uniform was black. I started by examining the various hats especially the officers peak-caps and I think I may have some success with working on the mesh items, that are NOT animated. I have to say though I am very impressed with the character modeling very clean and efficient. The assessors are a little to low poly not to bad but the peak-caps are very poor. I don't know maybe I give it a shot I already finished a simi-high res cap that is completely authentic in every detail. This may be interesting. Meanwhile I will assemble the files together for the Uniform mod and upload it to my file front sight when the finishing touches are completed -ZeeWolf Last edited by ZeeWolf; 08-04-08 at 11:07 PM. |
08-03-08, 08:00 PM | #24 | |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Quote:
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01-15-09, 04:41 AM | #25 |
Soundman
Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
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01-15-09, 06:35 AM | #26 |
Fleet Admiral
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Great work! Thanks Zeewolf
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01-15-09, 07:57 AM | #27 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
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Excellent work, I don't play the game but what you've done is great!!
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Sub captains go down with their ship! |
01-15-09, 08:07 PM | #28 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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the skins make the VIIC look 10 times better!!!
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01-15-09, 08:30 PM | #29 |
Rear Admiral
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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:pCool, looks nice.:p
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Task Force industries "Taking control of the world, one mind at a time" |
01-16-09, 10:13 PM | #30 |
Sea Lord
Join Date: Aug 2007
Location: The Great NorthWest
Posts: 1,724
Downloads: 58
Uploads: 1
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Hi quad5. I replaced the 7b turm with the 7c1. It's was
acctually the same model so I used it instead. So, in your 7b's unit parts file ( UnitParts12VIIB.upc ) just change the line to this: ExternalLinkName3D= data/objects/Turm7c_1_hd that's all there is to it. -ZeeWolf . |
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