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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Nov 2007
Location: Canada
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Hi to all, I'm using PT's sound mod. It's really a great sound mod, but sometimes I experience some issues in creak sounds.
When I go deep or get surfacing at high time compression the creak sounds start looping and are played even if I've already surfeced. But if I dive again they can disappear (probably they restart to be played, so the loop breaks itself). So, any suggestion? can i delete some of them from sound folder? thanks, s |
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#2 | |
Old Gang
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I'm not having this issue, is anybody else having this issue? Note that issues with sound is a stock problem with sh3 when using high time compression.
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#3 |
Eternal Patrol
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How long do the files play? If the creaks are more than 15-20 seconds they can have looping problems. The same thing happens with the Das Boot Sound Mod. In spite of that, I don't think I ever fixed it.
:rotfl:
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#4 | |
Old Gang
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#5 |
Old Gang
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I've made the sounds the shortest possible exactly to eliminate that issue, but it's smelling like its more like a hardware problem, coz some people have it and some do not...
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#6 |
Ace of the Deep
![]() Join Date: Dec 2005
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Not experiencing this problem (running PT's Sound Pack)
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#7 |
XO
![]() Join Date: Nov 2007
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Thanks, I toke a look in Sound folder, and I saw there are many Creacks-levelXX files over 15seconds, like the number 11 (19") or 13 (17") or 19 (17")..
the number 11th seems actually the implied one, so I might shorten it.. |
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#8 |
Lieutenant
![]() Join Date: Jul 2007
Location: Michigan USA
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This may have something to do with time compression,are you using SH 3 commander?
If so have you changed any of the compressions,I think if you change the sound effects commpresion this will happen,at least it did for me.
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David |
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#9 |
XO
![]() Join Date: Nov 2007
Location: Canada
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Hi, yes I did! I changed the TC value to 8x when I'm close to coast and to 32x in receiving radio messages (that didn't work)..
now I come back the changes and let see... |
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#10 |
Crusty Capt.
![]() Join Date: Sep 2007
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I have no issues either.:hmm:
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#11 |
Old Gang
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Lets hope that SH4 have less bugs than SH3 in aspects like sound issues and ctds...
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#12 |
Lieutenant
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Location: Michigan USA
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No issues for me either,works great
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David |
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#13 |
Commodore
![]() Join Date: Oct 2007
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this does happen at higher time compression at my end.
you dont need to quit the game.....simply go to tc1......dive deeper or raise the boat some meters. this changes the creak sound to another.....therefore stopping the loop. after that..stay in tc1 ....till you want to surface etc.
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#14 | |
Crusty Capt.
![]() Join Date: Sep 2007
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I was diving deeper and then to speed it up I used the time compression and it start a loop creeking sound till I stop the engine and restarted it. Or its when I reset my depth level deeper. Then the sound stopped looping. Somethings wrong PT. sorry these guys are onto something. Even if your outside the Uboat you can hear the looping. |
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#15 |
XO
![]() Join Date: Nov 2007
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Hi, thanks for your suggestion, it's like I was doing... but, you know, when you are in an attacking situation, you couldn't have the time/oportunity to go deep and rise again when 5 DDs are searching for you and you want hit at least one merchant in a large convoy!!
But, I think (guess) to have resolved it: I went into Sounds folder, and I found the troubling files (creack number 11 and 14). I changed their names so the game can't recognize any more them, AND replaced them with other shorter creak files (choosed <10sec; just copied and renamed the copies as 11 and 14). It seems work, at least to nowaday...... let see.. |
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