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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How many of you start a new career after being sunk? | |||
Yep I do, realism is everything!!! |
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125 | 71.02% |
Nah, it's just a game, who cares? |
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51 | 28.98% |
Voters: 176. You may not vote on this poll |
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#46 |
Captain
![]() Join Date: May 2005
Location: Memphis, Tn. U.S.A.
Posts: 548
Downloads: 21
Uploads: 0
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I play DiD, adds a little intensity to the sim, I now think out my moves well in advance of my actions, it`s painful to lose an excellent crew, but in real life they did`nt come home. I have a Dicta Boelcke set of rules for submarines that remind me to stay out of harms way. I`ve learned them the hard way, and have had some very long careers, at the top of my list is the first rule: DON`T GET GREEDY.
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" Is He?..........Yeah..........Nothing Moving, But His Watch." |
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#47 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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when I first started, I kept reloading a save game with a taskforce in range. until I finally got the battleship sunk. when I did sink her, I wasn't happy with it after all.
DiD ever since, except stupid deaths from TC in rainstorms when a destroyer completely wrecks the boat before I even get a chance to order the crash dive. (a bit silly, I should just check the hydrophone regularly, but then again I read a book about how destroyers went to ram the boat at those ranges. so i consider it a bit of a glitch when they destroy my conning tower with gunfire at 100 meters while I wait for the boat to drop down. and there was that time just after I got GWX. My first ever hedgehog encounter. I took the new and improved enemy as read, forgot everything I thought I knew at that point and learned the basics all over again. This process can be read between the lines in my war journal. other than that, it's DiD all the way. still have to see the end of the war. several careers running in various boats. Freiherr Beckman will probably die some day too but it will make for some interesting writing (and hopefully, reading) and it will make me cry. Horribly exciting way to play, actually sweating when the ping hits the hull, panicking when the boat sinks down, out of control. Wouldn't dream of having it any other way.
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And when an 800-ton Uboat has you by the tits... you listen! |
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#48 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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Uh... I just suggested that Airforce War ( http://war.by-airforce.com/ ) got into DiD. Let's see whether they give the idea any consideration...
Sez By Yrs Fecked RBD_Make a brave VVS groundpounder - always dead too ![]() |
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#49 |
Watch
![]() Join Date: Jan 2004
Location: stoke on trent
Posts: 25
Downloads: 13
Uploads: 0
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i have allways played DID
i try to learn from my mistakes i find i can relax more easily by carefully thinking through what my next move will be which with my job finding time to relax is a bonus
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we dont stop playing because we grow old, we grow old because we stop playing |
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#50 | ||
Swabbie
![]() Join Date: Nov 2007
Posts: 6
Downloads: 0
Uploads: 0
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EDIT: grammer ![]() Last edited by -Romanus-; 07-27-08 at 07:02 PM. |
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#51 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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I resume a backup whenever I was killed.
Let's be serious, we will not stop playing SH3 because we has been sunk ! ![]() Where is the difference between DiD and backup method ? None, both plays again after died. A real DiD makes that you can't never more play the game. :p |
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#52 | |
Stowaway
Posts: n/a
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GWX loads faster than WAC on my machine and nowhere near 20 minutes |
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#53 | ||
Eternal Patrol
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Of course people have different things they want to get out of it. I'm probably being silly when I complain that harbors don't look the way they really do, since I probably wouldn't notice if I wasn't using the external views to look at all the cool stuff. As far as reloading saved games, I don't recall being able to do that on Silent Service or Silent Hunter, so it seems like a 'newfangled gimmick' to me. And of course if you brag about the way your doing it you are being silly, just like bragging about huge tonnage scores when you're playing at the easiest levels. To each his own. On the other hand, if we're just discussing different playing styles and why we play that way and how it makes us feel, then we're just having a conversation, and getting to know each other. I like to think I run my careers as realistically as I can, but then I certainly didn't have three different careers going at the same time when I really was in the navy, so I can't brag either. I used to play a lot of tabletop miniatures naval games, and there were discussions about various rules sets, and the question of "realism versus playability". While I like my games to reflect reality as I saw it as much as possible, I also argued for disposing of "realism" altogether and substituting the term "feel". After all, it can never be real, but we can talk about how real it feels.
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“Never do anything you can't take back.” —Rocky Russo |
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#54 |
Admiral
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Savegame is my friend ^_^
usefull for test and verify different dangerous tactics: this is a simulator, isn't it?
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#55 |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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I always play D I D so much more thrilling and terrifying at times. It makes you much more careful and for me only take calculated risks. I personally would play it no other way. But its of course up to the individual. For me anyway i want to feel just a fraction of the fear those brave men must have felt at times in those iron coffins.
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#56 | |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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I remember the first time that I have been fatally hit on SHIII, I was terrified in front of my screen and during the hellish descent of the boat to the Neptune world, I had cold sweats(that was really a "total immersion" !). After being killed, I stayed 20 minutes to do nothing and think it was really a horrible thing. I did not understand why we were out of the game so quickly, before this horrible window saying that the career is over, all hands lost, and it took me some time to understand that to die like that was just as brutal. Probably that we love horrible things because we re-play every time. Danger is like a drugs and it's probably also why these courageous man left again on sea despite the risks they knew they were taking. In my opinion, a normal man would have refused to left again. I don't know what you thing about it. But I'm sure that I feel it perfectly in no-DiD. ![]() (It was a hard text for a no-english man. Apologizes if mistakes) Last edited by Chisum; 07-28-08 at 07:19 PM. |
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#57 |
Gunner
![]() Join Date: Oct 2006
Location: Auckland, New Zealand
Posts: 91
Downloads: 99
Uploads: 0
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Yeah i play DiD. Adds to the feeling when your 200m deep being depth charged with flooding and damage trying to fix it all and get out cause ya dont want to die. If i do die, i will then start a new career in the same month/year with a new commander and boat.:p
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#58 | |
Loader
![]() Join Date: Jun 2008
Location: Poland
Posts: 89
Downloads: 16
Uploads: 0
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#59 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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In the long run, playing DiD will actually enhance the gaming experience. Making narrow excapes and lucky victories that much more exhilerating and memorable. It also make you play more historically by avoiding excessive risk and targeting merchants more often, instead of trophy-hunting.
Since after my first 2 careers to get a feel of the game, has been DiD ever since for the last 4 careers. Among these, I finished once, died 3 times, the last time I was killed on May 7th, 1945 ![]() |
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#60 | |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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