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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
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#2 | ||
Stowaway
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
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You and me both. I have no idea how to monkey with the files, which is what would have to be done. The Alpha test depth is way off as is the Permit class boats. Plus the ability of the subs to detect in passive sonar IMO is not on the money. But hey just drive the Sierra class boat and you can magically hear 10 times the distance than the US boats. Definitely in need of tweaking.
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#4 | |
Stowaway
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#5 | ||
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
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#6 |
Lieutenant
![]() Join Date: Jan 2005
Location: Houston, Texas
Posts: 258
Downloads: 141
Uploads: 0
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If you figure out how to include a playable Virginia class.....let me know.
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#7 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
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That would have to be modled into the game and the performance of the boat have to be in the parameters already written into the game that these guys access and utilize, like how they did SCX. There are a few neat things about the Virginia class, but in reality it is a cheaper version of the Seawolf.
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