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Old 07-26-08, 06:02 AM   #1
kranz
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what is said when enemy is pinging the u-boat-I use english text and german voices and I'm curious what they say(german text also appreciated)
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Old 07-26-08, 08:38 AM   #2
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Quote:
Originally Posted by kranz
what is said when enemy is pinging the u-boat-I use english text and german voices and I'm curious what they say(german text also appreciated)
That would depend on which version of the game you are using.

GWX 2.1 has something like "Der Feind hat uns in der Ortung, Herr Kaleun" which means " the enemy has detected us"

Other versions of the game may have different phrases.

Some have even removed this message entirely as it would be impossible to know for certain if the enemy had located your sub ...... unless it was depth charging you, in which case there would be little point in the Sonar operator telling everyone....it would be more than obvious :rotfl:
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Old 07-26-08, 10:36 AM   #3
Von Manteuffel
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Quote:
But it is possible to enable them.
As all the clues are in the dats.
Anyone feel like being a little more specific - e.g. the .dats in question are in the Library folder, but how to open them so as to explore being able to activate non-active speech files?
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Old 07-26-08, 11:00 AM   #4
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Quote:
Originally Posted by Von Manteuffel
Quote:
But it is possible to enable them.
As all the clues are in the dats.
Anyone feel like being a little more specific - e.g. the .dats in question are in the Library folder, but how to open them so as to explore being able to activate non-active speech files?
Skwasjer's wonderful proggie S3D will let you examine and modify practically all dat,sim,zon,val,dsd and cam files in the game.

Well, you can modify them if you know what to do - which being no Hexpert, in about 99% of cases I don't.

You might care to have a look though
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Old 07-26-08, 11:43 AM   #5
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Hi, interesting conversation, but i'm afraid we will have to

1. add new program lanes in .dat files to get other speech .ogg files available in the game..
2. synchronize the officiers lips for every new file added!

..so a lot of work!
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Old 07-26-08, 12:47 PM   #6
kranz
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I'm playing NYGM, it is actually two sentences, two different voices.
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Old 07-26-08, 02:19 PM   #7
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Quote:
Originally Posted by kranz
I'm playing NYGM, it is actually two sentences, two different voices.
Well, my version of NYGM ( 2.6) uses the sentence I mentioned earlier. If you are playing the files direct from the sound directory, rather than hearing them in the game, then there will be three voices.

SOM_K which is ordinary (non urgent) speech.

SOM_P Louder version of above. Something that needs urgent attention.

SOM_S Whispered version : generally used under silent running.

Also the files play much too quickly if played outside the game. I had to slow down the file with a sound editor to understand the message.
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