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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Thanks I discovered that already
![]() I have achieved a reasonable result with a 30º field of view -leaves the reticle out of the image- but I wanted to know if it could be done keeping the historic 40º. Apparently not ![]()
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One day I will return to sea ... |
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#2 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
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![]() Quote:
One way involves adding a new, "fake" zoom level at the first position (the first zoom level in the list determines how the lines are drawn). So you have zoom levels like this: 1) something very big (i.e. small angle, to get rid of the lines) 2) first "real" zoom level 3) second "real" zoom level The problem is that when you zoom "in" from zoom level 3, you go back to zoom level 1 (some sort of engine bug). But, you could actually get around that bug (as well as prevent zooming "out" from zoom level 2) by using AutoHotkey... :hmm:
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#3 |
Pacific Aces Dev Team
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Hmmm too complicated for me. I'm sticking with my current solution of leaving a FOV of 30º through the Alpha Channel. That hides the reticles well enough and accentuates the effect I was seeking of looking actually *through* an eyepiece...
Observation Scope: ![]() Attack Scope: ![]()
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One day I will return to sea ... Last edited by Hitman; 07-23-08 at 01:01 PM. |
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#4 |
Maverick Modder
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Nice effect
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#5 |
Eternal Patrol
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Hi Hitman & OLC
![]() I know nothing about modding but.... I keep hearing about porting things over from other games. Can this be done for this and other things ? This is one of those " Out of the mouths of babes " sorta things. ![]() Probably won't work but thought I'd ask anyhoo. |
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#6 |
Pacific Aces Dev Team
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Unfortunately, this is not the case Firewall
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One day I will return to sea ... |
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#7 |
Eternal Patrol
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Thx HITMAN for takeing the time to explain this.
![]() All the things to do with modding fascinate me and I'm always full of questions. ![]() ![]() |
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