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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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HI All,
I didn't see these mentioned; Subs do not ride in the water properly....too high! (Uboat and American) especially in storms. My radar keeps shutting off. Men still on deck after diving underwater. No lightning in campaigns. Damage does not always show up graphically.
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#242 |
Seaman
![]() Join Date: Oct 2007
Location: UK
Posts: 40
Downloads: 42
Uploads: 0
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bizarrely pathetic bug.... in version 1.4 on the American subs ...
If you set AoB to 0 and set position keeper it wobbles clicking away like its alive. i wanted to hit it like a real mechanical object! It usually goes quiet after a while but if you change solution it pipes up again. I think its rather cute actually! [Edit, now im doing it on purpose to keep me entertained whilst this destroyer buggers off and leaves me!] But the thing that REALLY gets on my goat and think its by design so im calling it a major annoyance until someone corrects me... To get a solution updated if you are manually entering really is awful. Firstly manually entering details is limited to a range of 1225. No idea why, just swinging it round only goes that far. Secondly, to get a manual solution to update bearing to target you have to update from the range page. Now i KNOW it says that it the mouse over but i have no idea why the update button needs to be seperate for bearing/range, speed and AoB, why cant it just be integrated so you dont have to switch to that page on the wee round circle in the top corner. And whilst we are at it, repeatedly pressing the position keeper could perform the same task... If anything ive found times when i wanted the bearing to be updated but not the range when im doing point blank firing because it resets the position keepers range when you press to update bearing.... :s (its taken me a week to work out the targetting!) The other thing is that when you set to fire on bearing 000, AoB at 0, range 500 (or anyhting) and no speed the position keeper's little arrows showing the relative courses of the torps leaving your boat and arriving at target are not always correct. Sometimes it doesnt correctly switch between bow and stern tubes and gives point blank shots from your nose coming out of your arse! And you should see the tiz it gets in if you run over your target! A feature request:hmm: .... I would dearly love to hear pings through my hydrophones as well as through the hull. Since i dont have surround sound i would like to know which of the sound contacts is pinging me. Oh and on the subject of pings. Why are there such gross differences between asking for a distance from the sound man and asking him to send it to TDC? and it jams too. you can repeatedly hit update range and it sticks to one range. to clear it you have to get him to estimate it again. And he actively pings it. so he's cheating really ![]() Heck maybe i just like uboats ![]() |
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#243 |
Bilge Rat
![]() Join Date: Apr 2008
Posts: 1
Downloads: 0
Uploads: 0
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Ok, so here's my strange encounter story. Was sneaking into a harbor on some small island, got caught by a destroyer. He Dc'd me and the rudder just plain fell off the boat (btw wouldn't you know I was pointed directly at mainland Japan at that moment although a few thousand miles away). Anyway I was unable to manuever and had to go back a few game days.
Any real multi-screw ship/boat would still be able to turn by using different engine settings on the oposing screws. Is this changeable? I have some dialog bugs, "yes sir" instead of the proper US Naval "Aye aye Sir" when acknowledging an order, no confirmation for 'rudder amidships'. Almost forgot, changing out all the fish in port is awfully cumbersome and time consuming (removing each one, then scrolling through the stock list to get the one I want). |
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#244 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Greetings guys.
At each release of SH4 we are forced to correct the same mistakes ... I have a question ... What else mistakes to you are known in Gato interior SH 1.4 ... 1.5 (only mapping and geometry), except for those which are shown on pictures ... ??? ![]() ![]() ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-21-08 at 01:45 AM. |
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