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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
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[REL] Pulldown map with routes
Hi Mates,
To those interested. Here is the pull down map with routes modified from the original by Captain Cox. ["img]http://www.phrozin-tt.com/images/PULLDOWN_MAP_WITH_ROUTES_sm.jpg[/img] Get it here; http://hosted.filefront.com/purpjj1/
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() Last edited by Vorkapitan; 07-18-08 at 06:48 PM. |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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T Y Vorkapitan
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#3 |
Watch
![]() Join Date: Mar 2005
Posts: 25
Downloads: 71
Uploads: 0
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Nice job on the map and something that will be useful in trying to hunt down convoys. I noticed that there is some text that bled through from the back page on the map you copied. It can be eliminated in the future by placing a sheet of black paper behind the map (or printed page, photograph, etc.) during the scanning process (or photographic or copier process). The black sheet will absorb the printing from the other side of the page caused by light reflecting back through the paper you are copying and make results cleaner. Thanks for sharing!
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#4 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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Now there is a common sense approach to a problem. No need to go in and clutter up the sim's UI anymore than needed...just print a good old fashioned hard copy and tack it on the wall.
Great idea! ![]()
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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CAUTION!! This mod caused me problems. I installed it using JSGME over TMO for 1.5 while my career was in port and I had exited the game. When I tried to load the game an error message appeared saying a file was missing or corrupted. I unloaded the mod using JSGME but when I tried to delete it I got an error message saying it was being used by another program and couldn't be deleted. I then unloaded TMO and tried deleting again. Same message. I then reinstalled TMO and started the game. I got back into the 'office' okay and started the next mission okay, so I guess the game is alright. I still can't delete it from JSGME though.
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#6 | ||
Bosun
![]() Join Date: Mar 2007
Posts: 68
Downloads: 85
Uploads: 0
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![]() Quote:
Joe Edit* I just went and looked at TMO, and noticed this: Quote:
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#7 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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![]() Quote:
See: http://www.subsim.com/radioroom/show...highlight=wall for the mod I believe.
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#8 |
Bosun
![]() Join Date: Mar 2007
Posts: 68
Downloads: 85
Uploads: 0
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Ok --errr, Banjo I mean--,
I installed TMO and went through it for you. This should do the trick for ya. There are 2 files and a pdf included in the zip file. unzip anywhere, read the pdf, and the go from there. It should work fine for you as I set it up for JSGME, but if not just post and I'll take a look again. Here's a SS of TMO and MAPS. Click on image for larger image. ![]() Here's the file Download Hope this works for ya, Joe Last edited by Phrozin; 07-18-08 at 05:35 PM. |
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#9 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Phrozin,
Thanks for all yer help... I only upload about once or twice a year. I like what you did for the Map and speed thingy.. I'm going to have jimimadrid look in to using a different button than the "Gramophone" This way I won't be messing up other mods.
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#10 | |
Bosun
![]() Join Date: Mar 2007
Posts: 68
Downloads: 85
Uploads: 0
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![]() Quote:
I take no credit for any of the work here, I just tried to get it to work together easily. I don't think you'll be able to use anything except the gramophone. as I understand it the community has not figured out how to create a new instance of a movable window in SH IV. So for now, this looks to be the only way to achieve your goal. Joe |
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#11 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Phrozin,
Thanks, I'll take a look at it. I probably won't re-install the mod though. It's not a mod I have to have, and once I have a problem with an install I pretty much abandon it. Not worth the blood pressure raise. ![]() |
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#12 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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Forgot to add--I have that map printed out anyway.
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