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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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TBW, try this fix. It doesn't work for everyone, but judging by your screens it should work for your machine.
A small note regarding the sun size: It's not a bug, I made it smaller on purpose. You might find it hard to believe but the sun and moon in OLCE2, although smaller than those in GWX, are actually still slightly bigger than the sun and moon in real life! I'll not bore people with the math... here's a picture instead: ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#2 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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Thankyou OLC
I'll let you know the result. You won't believe it, but the photo sun looks smaller than real life. I thought it was the new pc, but it must be me getting use to a large sun. I was right with predicting the sticky on OLCE2 though. ![]() Sorry I couldn't assist with your new project, but I can see your macro could crack a lot of other problems as well. It might even solve one of mine. Have tried moving the torpedo setting dials about in your GUI to solve the high res problem people were having (altering torpedo depth). Works great, but then hit a snag with the glass. That's a very ingenious way to do it. Have searched to find what puts the curser there, but still unsuccessful. |
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#3 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Quote:
![]() Same with the implementation of the AOB finder, TDC switch, etc. I was especially proud of the TDC switch. ![]() But enough head-swelling. I agree that AHK has huge potential in SH3; the problem you have with OLC GUI in hirez could easily be fixed using AHK. I suggest you download AHK and try fixing that problem with this script: Code:
cScreenCentreX:=511 ;in 1280x1024 this should be 639, or maybe 640 cScreenCentreY:=383 ;in 1280x1024 this should be 511, or maybe 512 #IfWinActive,SilentHunter3 $LButton UP:: MouseGetPos,X,Y IF(X=cScreenCentreX and Y=cScreenCentreY) { MouseMove,0,0,0 } Send,{Blind}{LButton UP} MouseMove,X,Y,0 Return
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 07-17-08 at 12:26 AM. |
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#4 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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Thankyou again OLC
Your fix worked, highly pleased. Had to put settings back to default though. ![]() |
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#5 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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Nearly forgot OLC
Was working on single torpedo selection by the selector dial in periscope and tdc. Got both dials displayed multi and single at the same time, but could select individual tubes. Was looking at the SndList before my PC crash. Downloading AHK now. I've had a lot of fun tracing your menu_1024_768 and figuring out what your up to. How the hell do you do it in such a short time. Cheers Last edited by badwolf; 07-17-08 at 02:19 AM. |
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#6 |
Seaman
![]() Join Date: Sep 2005
Posts: 37
Downloads: 29
Uploads: 0
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I have the same golf ball sun issue, I will try the fix but I have another problem, if i select 4 antialiasing in my 8800gt control panel, the game start but the screen is all black, I only hear the sound of the game menu. I can only use 2 AA, any help?
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#7 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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The sun can look pretty huge in real life.
![]() ![]() Sad part is that in real life it looked far far more circular, not as much glare/lens flare! heh ![]() I do like the smaller sun in game though, that "fixed" shot just above looks fantastic. |
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