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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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-S |
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#2 | ||
Crusty Capt.
![]() Join Date: Sep 2007
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Even the Shivering isles was interesting with its new cosmetic look similar to Morrowind at first and was somewhat an improvement from the original. Still boring. Problem was I liked daggerfall and morrowind. I fell for the scam with Oblivion false advertisements and bought it assuming it was what it was suppose to be. It turned out not the case. |
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#3 | ||
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
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Hmmmm...Wolfehunter's comments and my discussion with GE on the other thread makes me wonder what kind of results we'd all get on the Bartle test.
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"Stop sounding battlestations just to hear the alarm." |
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#4 | |
Rear Admiral
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By the way, none of the Elder Scrolls series will 'ever' touch Daggerfall. Daggerfall you could just do too much and do anything. If you liked a house, you could buy it. If you saw a ship you wanted, you could buy it. Besides, all the random dungeons. Yes, the dungeons were hand drawn in Morrowind and Oblivion, but there is something to be said for random designed dungeons as found in Daggerfall. Daggerfall also had the second largest landscape in any game I know of - Morrowind and Oblivion would fit into a tiny corner of it. Daggerfall had changing seasons too - like snow on the ground when it was snowing, etc. Daggerfall also had the leg up on creating custom items, or custom spells, or custom characters. Matter of fact, the shear number of items and things in the game make the games that came later look small. The point being - are we trading shiny graphics for pure gameplay? That is the question. For land mass, Daggerfall was even a fraction of Arena The Elder Scrolls by the way - about half I think. Still, except for the improving graphics department, Daggerfall will be the best in the Elder Scrolls series for ever more as far as I can see. -S |
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#5 |
Seasoned Skipper
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Location: Pollard, Oklahoma
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The bigger you make the world, the less detailed everything in it is, which is probably a serious problem when it comes to your big, free-roaming RPG. Daggerfall was huge, but there wasn't much meat behind a lot of the stuff. Morrowind and Oblivion went for the 'smaller but more little details' thrown in approach, but I agree it'd have been nice if they'd had a bigger land area and more 'neat little options' like Daggerfall.
Which of those games is the best...I can argue with myself for hours over that, much less someone else. ![]()
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"Stop sounding battlestations just to hear the alarm." |
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#6 | |
Rear Admiral
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As far as Oblivion goes, it was better than Morrowind, but its fast travel feature is what made it feel 'less' than Morrowind. Morrowind, to get somewhere, you had to walk! ![]() -S |
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#7 | ||
Seasoned Skipper
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Location: Pollard, Oklahoma
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I'd love to see an Elder Scrolls (or Fallout) game with a land area the size of AC, and just as detailed. Size of Staten Island, I believe. Quote:
Ironic, really, that Oblivion, with fast travel, had horses and Morrowind, without it, did not.
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"Stop sounding battlestations just to hear the alarm." |
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#8 | |
Crusty Capt.
![]() Join Date: Sep 2007
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Anyhow Beth's going to do what they want regardless whatever we want. |
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#9 | |
Rear Admiral
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-S |
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#10 | |||
Seasoned Skipper
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If game companies had unlimited time and budget, things might be different, but they don't. No one does. Quote:
Fun fact: 90% of everything is crap. Most games released are not going to be a Fallout or a Mass Effect or a Quest for Glory. Most are going to basically suck. A few years from now, we'll remember the good ones and have mostly forgotten the crap ones. Everything works this way. TV, radio, books. Quote:
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"Stop sounding battlestations just to hear the alarm." |
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#11 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
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I love it. I love having to eat and drink to survive, rather than just find medkits and be able to waltz around infinitely without resting.
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Well, here's another nice mess you've gotten me into. |
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#12 | |
Crusty Capt.
![]() Join Date: Sep 2007
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![]() RDP if you want a decent game to play. I'm beta testing Oblivion Lost 2.2 mod for Stalker. Going to have alot of new features over the OL 2.11 Some feature are, -possibility of join all factions after you completed the game - coop with npcs, you can hire your faction members and your friends, and lead them against the enemy factions "They can do map transition with you but takes some time." This feature is pretty cool you can build your own army hehehe. - your hires heal you if you get wounded "They need med kits to heal!!!" - npc's are looting bodies and collecting items from the ground - npc's able to do transmutations "transmutation for those who are wondering are artifacts that can be modifed into newer more power super artifacts." Lol so funny watching a NPC looting a corpse you just killed. new weapons added in OL2, Bizon Ak47 T33 tokarev Mac10 Steyr Tmp PKM MG3 Revamped LR300 Mosin Nagant New weapon for 2.2, skinner working on perfecting its look. Saiga 12 Benelli M3 sawed off Toz34 Sawed off Bm16 Full sized Kriss submachinegun Alot of the missing stuff removed by the devs are now restored. We're working hard to release it before Clearsky comes out. ![]() Alot of new stuff being added every day. When this mod comes out its going to give a new name to STALKER. Total freeplay game. Should be released in a week or 2.:hmm: |
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