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Old 07-16-08, 08:53 PM   #1
SUBMAN1
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Originally Posted by stabiz
Yea, the go-anywhere-you-want sounds very good, but I have yet to play a game where its actually any fun. (Except in the vaguely free FarCry)

I just think this kind of gameplay screams "BUGS!" And "we need a patch NOW!" But hey, I hope I`m wrong.
Oblivion was great, but Fallout 3 is more along my type of storyline - modern reality - real technology. Did you try Oblivion? If not, i suggest you do. I would rarely buy a rat in a maze type game anymore. I'll make an exception for something with a good story like the new Wolfenstein coming out.

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Old 07-16-08, 09:12 PM   #2
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Originally Posted by SUBMAN1
Quote:
Originally Posted by stabiz
Yea, the go-anywhere-you-want sounds very good, but I have yet to play a game where its actually any fun. (Except in the vaguely free FarCry)

I just think this kind of gameplay screams "BUGS!" And "we need a patch NOW!" But hey, I hope I`m wrong.
Oblivion was great, but Fallout 3 is more along my type of storyline - modern reality - real technology. Did you try Oblivion? If not, i suggest you do. I would rarely buy a rat in a maze type game anymore. I'll make an exception for something with a good story like the new Wolfenstein coming out.

-S
I have Oblivion and all its expansions. Don't waist a cent on it. Yes has great graphics and great sound effects. Very nice yes and a good size land to explore but the AI sucks and after a while it gets very boring.

Even the Shivering isles was interesting with its new cosmetic look similar to Morrowind at first and was somewhat an improvement from the original. Still boring.

Problem was I liked daggerfall and morrowind. I fell for the scam with Oblivion false advertisements and bought it assuming it was what it was suppose to be. It turned out not the case.
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Old 07-17-08, 09:59 AM   #3
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Quote:
Originally Posted by stabiz
Yea, the go-anywhere-you-want sounds very good, but I have yet to play a game where its actually any fun.
Grand Theft Auto?

Quote:
Originally Posted by Wolfehunter
I have Oblivion and all its expansions. Don't waist a cent on it. Yes has great graphics and great sound effects. Very nice yes and a good size land to explore but the AI sucks and after a while it gets very boring.
Mileage may vary. I really enjoyed it.

Hmmmm...Wolfehunter's comments and my discussion with GE on the other thread makes me wonder what kind of results we'd all get on the Bartle test.
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Old 07-17-08, 10:26 AM   #4
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Originally Posted by Wolfehunter
I have Oblivion and all its expansions. Don't waist a cent on it. Yes has great graphics and great sound effects. Very nice yes and a good size land to explore but the AI sucks and after a while it gets very boring.

Even the Shivering isles was interesting with its new cosmetic look similar to Morrowind at first and was somewhat an improvement from the original. Still boring.

Problem was I liked daggerfall and morrowind. I fell for the scam with Oblivion false advertisements and bought it assuming it was what it was suppose to be. It turned out not the case.
I enjoyed it. I didn't do the expansions though.

By the way, none of the Elder Scrolls series will 'ever' touch Daggerfall. Daggerfall you could just do too much and do anything. If you liked a house, you could buy it. If you saw a ship you wanted, you could buy it. Besides, all the random dungeons. Yes, the dungeons were hand drawn in Morrowind and Oblivion, but there is something to be said for random designed dungeons as found in Daggerfall. Daggerfall also had the second largest landscape in any game I know of - Morrowind and Oblivion would fit into a tiny corner of it. Daggerfall had changing seasons too - like snow on the ground when it was snowing, etc. Daggerfall also had the leg up on creating custom items, or custom spells, or custom characters. Matter of fact, the shear number of items and things in the game make the games that came later look small. The point being - are we trading shiny graphics for pure gameplay? That is the question.

For land mass, Daggerfall was even a fraction of Arena The Elder Scrolls by the way - about half I think.

Still, except for the improving graphics department, Daggerfall will be the best in the Elder Scrolls series for ever more as far as I can see.

-S
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Old 07-17-08, 11:33 AM   #5
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The bigger you make the world, the less detailed everything in it is, which is probably a serious problem when it comes to your big, free-roaming RPG. Daggerfall was huge, but there wasn't much meat behind a lot of the stuff. Morrowind and Oblivion went for the 'smaller but more little details' thrown in approach, but I agree it'd have been nice if they'd had a bigger land area and more 'neat little options' like Daggerfall.

Which of those games is the best...I can argue with myself for hours over that, much less someone else.
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Old 07-18-08, 11:05 AM   #6
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Originally Posted by Captain Vlad
The bigger you make the world, the less detailed everything in it is, which is probably a serious problem when it comes to your big, free-roaming RPG. Daggerfall was huge, but there wasn't much meat behind a lot of the stuff. Morrowind and Oblivion went for the 'smaller but more little details' thrown in approach, but I agree it'd have been nice if they'd had a bigger land area and more 'neat little options' like Daggerfall.

Which of those games is the best...I can argue with myself for hours over that, much less someone else.
Maybe a combination is in order then? Daggerfall was created by AI programs, with a few hand drawn dungeons. A good AI program can make a pretty detailed landscape.

As far as Oblivion goes, it was better than Morrowind, but its fast travel feature is what made it feel 'less' than Morrowind. Morrowind, to get somewhere, you had to walk! After taking a Stilt rider into the general area of course. If you became a vampire, no stilt rider ride for you!

-S
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Old 07-18-08, 11:20 AM   #7
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Originally Posted by SUBMAN1
Maybe a combination is in order then? Daggerfall was created by AI programs, with a few hand drawn dungeons. A good AI program can make a pretty detailed landscape.
It could work. I have to admit I've been spoiled by a couple of certain MMORPGs when it comes to environments. Asheron's Call, for it's time, had some of the greatest landscapes I'd ever seen, and City of Heroes did a very good job with urban jungle.

I'd love to see an Elder Scrolls (or Fallout) game with a land area the size of AC, and just as detailed. Size of Staten Island, I believe.

Quote:
As far as Oblivion goes, it was better than Morrowind, but its fast travel feature is what made it feel 'less' than Morrowind. Morrowind, to get somewhere, you had to walk!
I loved exploring the mountains on Oblivion. My biggest issue with it was how...I dunno, 'full' the wilderness seemed and how most things you found tied into a quest somehow. Some of my fondest memories of Morrowind were checking out the random stuff strewn about the hard-to-reach places in the game.

Ironic, really, that Oblivion, with fast travel, had horses and Morrowind, without it, did not.
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Old 07-18-08, 12:40 PM   #8
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Quote:
Originally Posted by Captain Vlad
The bigger you make the world, the less detailed everything in it is, which is probably a serious problem when it comes to your big, free-roaming RPG. Daggerfall was huge, but there wasn't much meat behind a lot of the stuff. Morrowind and Oblivion went for the 'smaller but more little details' thrown in approach, but I agree it'd have been nice if they'd had a bigger land area and more 'neat little options' like Daggerfall.

Which of those games is the best...I can argue with myself for hours over that, much less someone else.
Not quite true Vlad. Then the technology wasn't as advance as now. They could have put more true. But like then and now they have time restraints. However I feel because of the lower graphics they put more visual into words that gave a different fealing than the digital images used today. Todays graphics are kicka$$ but game life is rather lame. Smaller and less detailed than older games.

Anyhow Beth's going to do what they want regardless whatever we want.
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Old 07-18-08, 02:21 PM   #9
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Originally Posted by Wolfehunter
...Todays graphics are kicka$$ but game life is rather lame. Smaller and less detailed than older games....
This is because time and effort that used to go into making a great game is now swallowed up by graphics design. See the catch 22 here? I'd like a happy medium!

-S
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Old 07-18-08, 03:07 PM   #10
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Originally Posted by Wolfehunter
Not quite true Vlad. Then the technology wasn't as advance as now.
Nope. Compromises will always be a part of game design. Or any kind of design. Time you spend on making a bigger world is time you can't spend on adding details to what you've already made. No technology has managed to change that yet.

If game companies had unlimited time and budget, things might be different, but they don't. No one does.

Quote:
Todays graphics are kicka$$ but game life is rather lame. Smaller and less detailed than older games.
There are games made this year that are just as good as games made 'back in the day'. Better in some cases. Statements like yours just show you're either unlucky enough never to manage to play one or jaded enough you can't enjoy a nice piece of gaming art anymore.

Fun fact: 90% of everything is crap. Most games released are not going to be a Fallout or a Mass Effect or a Quest for Glory. Most are going to basically suck. A few years from now, we'll remember the good ones and have mostly forgotten the crap ones. Everything works this way. TV, radio, books.

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Anyhow Beth's going to do what they want regardless whatever we want.
They're doing what someone wants or they wouldn't sell games.
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Old 07-19-08, 12:29 PM   #11
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I love it. I love having to eat and drink to survive, rather than just find medkits and be able to waltz around infinitely without resting.
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Old 07-19-08, 10:40 PM   #12
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Originally Posted by Captain Vlad
Fun fact: 90% of everything is crap. Most games released are not going to be a Fallout or a Mass Effect or a Quest for Glory. Most are going to basically suck. A few years from now, we'll remember the good ones and have mostly forgotten the crap ones. Everything works this way. TV, radio, books.

That is totally true dude.

RDP if you want a decent game to play. I'm beta testing Oblivion Lost 2.2 mod for Stalker.

Going to have alot of new features over the OL 2.11

Some feature are,

-possibility of join all factions after you completed the game

- coop with npcs, you can hire your faction members and your friends, and lead them against the enemy factions "They can do map transition with you but takes some time." This feature is pretty cool you can build your own army hehehe.

- your hires heal you if you get wounded "They need med kits to heal!!!"

- npc's are looting bodies and collecting items from the ground

- npc's able to do transmutations "transmutation for those who are wondering are artifacts that can be modifed into newer more power super artifacts."

Lol so funny watching a NPC looting a corpse you just killed.

new weapons added in OL2,

Bizon
Ak47
T33 tokarev
Mac10
Steyr Tmp
PKM
MG3
Revamped LR300
Mosin Nagant New weapon for 2.2, skinner working on perfecting its look.
Saiga 12
Benelli M3 sawed off
Toz34 Sawed off
Bm16 Full sized
Kriss submachinegun

Alot of the missing stuff removed by the devs are now restored. We're working hard to release it before Clearsky comes out.

Alot of new stuff being added every day. When this mod comes out its going to give a new name to STALKER. Total freeplay game. Should be released in a week or 2.:hmm:
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