SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > Sub Command, Fleet Command, & Jane's 688(I)
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-14-08, 10:09 PM   #11
Robsoie
Machinist's Mate
 
Join Date: Jun 2008
Posts: 130
Downloads: 0
Uploads: 0
Default

I always do not understand the AI crew.
Sometime they will pick up and report a signal i can't see at all on any of the different sonars in the sub, and sometime they don't seems to notice the obvious contact.

That's why i guess i prefer to play with them disabled, as they are not constant in their reliability, i have then more fun in trying to do the sonar work myself now.

I wish it was possible to configure their efficiency somewhere, so you could setup them as good crew or bad crew for your own challenges needs in mission.

But now there must be a difference with SC 1.08 and SC with SCXIIc, as it seems SCXIIc seems to lower any submarine sonars abilities to detect an enemy sub , making all of them even stealthier than they were in SC 1.08, i believe it has an impact on the AI crew making them even less good than in SC 1.08

While detecting surfaces ships seems to give no problem at all to the AI crew in both SC 1.08 and SCXIIc, it seems detecting subs is more difficult for not only the player but for the AI too.
Robsoie is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.