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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
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#17 | |
Sailor man
![]() Join Date: Jun 2008
Location: Dresden, Germany
Posts: 46
Downloads: 24
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#18 | ||
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
Downloads: 12
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#19 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
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What is TMO?
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E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX ![]() |
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#20 |
Sailor man
![]() Join Date: Jun 2008
Location: Dresden, Germany
Posts: 46
Downloads: 24
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TMO = Trigger Maru Overhauled; it's a mod which improves many aspects and goes for playability rather than for realism.
RFB = Real Fleet Boat; it's also a mod which improves many aspects, but goes for realism. I haven't tried RFB, but have reinstalled SH4. Now I'm going to give it a try. |
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#21 | |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
Downloads: 12
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#22 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
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The periscope does not make sounds while rotating, so there is no sound in the German campaign because there is no dial like that in the periscope station.
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Kilroy was here |
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#23 | ||
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
Downloads: 12
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But anyway, in the RFB Menu File I still see a Dial cfg. And I never used auto targeting ( never never never :p ) Otherwise...If I would take the Dial cnf file from the stock game and replace it in the RFB mod. Would that put the sound back ? Or would it change other stuf too. Like the bearing indifictations and so on ?
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#24 |
Seaman
![]() Join Date: Mar 2007
Location: Plymouth
Posts: 40
Downloads: 0
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Hey, I've only fooishly found out about this expansion ... only 5months late.
![]() From the sounds of it, its exactly what I'm looking for! I however have some questions. 1)Does it do anything to help out graphical issues? In Vanilla, despite having a top notch computer, my SHIV had very very poor visuals. Unifroms glowed green, lines were constantly blurry, with the main outline of things shaking, even at close range. I was expierencing nowhere near the graphics official screenshots show, but not even close to to yours ![]() 2) Anywhere I can get it cheap ? ![]() 3) Are only the IX and XXI Uboats available? 4) How well does it hold up historically? Does the campaign map advance like it should ala SHIV or SHIII (Losing ports, less surface fleets etc?) 5) Will I finally be up agaisn't British ships again? :p Or will I expect the USN in India? 6) What's the Admiral Hipper, Graf Spee, Duestcheland etc doing in Asia? ![]() 7) Are there new allied surface ships? 8) Any stability problem? Will I crash if I hit Alt or anything? 9) Any good mods avalible yet? Thanks in advance. ![]() |
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#25 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Well, there are a lot of positive posts here about the U-boat addon. My experience with it tells me you want to use it with mods. The reason is that the stock addon doesn't have good missions and campaign game.
I took my first boat all the way to Tokyo, expecting to encounter something...didn't. There were no planned missions after that one...just go hunting. I was disapointed too with the port of Singapore. They represented it like a jungle village with straw huts. This was a major city & port. The mods, once again, will take UBI where it should have gone. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#26 | |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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3. IX-D2 and XVIII, no XXI 4. It's not that realistic, more of a what-if campaign (The ports and stuff are taken historically though, I think) 5. Yeah, tons of British to sink 6. Well, Scheer was in the Indian Ocean for a while, but they are kinda unhistorical 7. Think they have the Black Swan and a few merchants or something like that 8. Nope 9. Yes, Operation Monsoon makes the campaign more historical Overall, I recommed it
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Current Eastern Front status: Probable Victory |
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#27 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 117
Downloads: 0
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I've stuck with SH3 and GWX so far, but I'm tempted by the U-boat add-on for SH4. One question: does 1920x1080 widescreen work properly?
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#28 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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get the add on, and if you're tired of the german boats try my Jyunsen B - Kaidai -Kaichu IJN submarines mod version 2.1, you'll get 3 different types of boats, and the famous "long lance" japanese topedoes.
http://www.subsim.com/radioroom/showthread.php?t=137761 keltos download link : http://files.filefront.com/v+21+IJN+.../fileinfo.html And install this patch on top of the mod : http://files.filefront.com/UPCDataGE.../fileinfo.html then you'll get the AA crew |
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#29 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
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so.... much like some other posters on this thread, I am loving SH3 with gwx while I got bored with SHIV after a couple of days. Love the sailing, hate the combat. Doesn't feel right to me, too.
Currently contemplating to get my hands on the addon, after watching some screenies and vids. my main question: I heard something about the GWX team being on this, to provide us with a dynamic Atlantic campaign including all the excellent stuff we are spoilt with on SH3 GWX, but inside the SHIV engine. That would mean sailing from France in a Type VII, hunting the halifax convoys etc etc etc, only with the added benefit of the SHIV eye candy experience. is this even remotely correct? if so, can someone pinch me?
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And when an 800-ton Uboat has you by the tits... you listen! |
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#30 |
Watch
![]() Join Date: Jul 2008
Posts: 19
Downloads: 26
Uploads: 0
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/pinch
I have read they are working on it but they are not anticipating a release until sometime well into 2009. |
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