SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 U-Boat Missions Add On
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-14-08, 09:36 AM   #1
Wolferz
Navy Seal
 
Wolferz's Avatar
 
Join Date: May 2007
Location: On a mighty quest for the Stick of Truth
Posts: 5,963
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by Ragtag
Performance is better than SH4 1.4, loadtimes are way faster.
Only GFX bug i have are the watchmen on deck missing their eyes, rest of the crew has eyes. Im using the official forceware 169.25 and i have tried several newer betas with no luck.
The watch crew isn't really missing their eyes. Those guys are zombies. And sadly enough, put there on purpose by the devs. Inside joke maybe?
Wolferz is offline   Reply With Quote
Old 07-28-08, 03:09 PM   #2
Bosje
Seasoned Skipper
 
Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
Default

can't find it just now but someone on this thread said the submerged/surface bugs are related,
I agree, has to be (from where i'm sitting)

watch crew staying on bridge while submerged and staying inside when surfaced would be just annoying but the bugs have consequenses (or more likely are consequenses of some bigger bug)

watch on bridge while submerged also means: silent running not possible, external torpedoes being loaded
watch not coming up also means: CO2 building up without possible refresh, so the crew die
(although the diesels do work, and the radio too i think, visual contacts also seem to be spotted but that needs confirmation)

it's almost as if the game doesn't accurately recognise which way is up. Never saw that in 1.4, all i ever had there was the crew going belowdecks when the boat hit a bit of a wave in a storm. is this bug a result of the dev team trying to fix the crew? don't remember it being a problem in SH3, the boys would stay on the bridge in bad weather (sometimes being submerged for a couple seconds, yes, but only going below when the boat was actually ordered to dive. And they went down as soon as the order was given. maybe that helps?

both issues are fixed when reloading a save game. but saving and reloading games often SEEMS to introduce the bug more frequently.

also: blowing gales inside the control room at 200 feet depth are back, had it just now after doing some taskswitching while in a storm

and: radio/grammophone not thought through. both are disabled by silent running but if they were playing when going to silent, they keep playing and you can't access them when in silent running (minor thing, just secure silent running for 2 seconds to turn off the gramophone)
bigger issue: same with radio while submerged. radio disabled when submerged but it keeps playing if it was on, and you can't turn it off while submerged

my observations, hope they are any help at all
__________________
And when an 800-ton Uboat has you by the tits... you listen!

Last edited by Bosje; 07-28-08 at 03:32 PM.
Bosje is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.