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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: May 2005
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I think it has been explicitly stated that BoP will be developed by another team, and will not use the SoW engine. So Sow should not be delayed, though I am not 100% convinved.
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#2 |
Weps
![]() Join Date: Mar 2008
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Am I the only one here who thinks it could work? It's not like they said they're going to turn the game into Blazing Angels. They're just going to tone down some aspects which would be difficult on a console controller. (Which would be a good thing, because IL-2 succumbs to the "BAD CONTROLS = GOOD SIM" cliche at times.)
Besides, it's not like a sim can't be handled with a controller. Plenty of people use and prefer controllers for games like Flight Simulator. |
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#3 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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Well, I suppose it COULD work, but I'm betting more on SoW at the moment
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#4 |
Weps
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I don't blame you for that. What I get a kick out of is old fanboys who would think removing things like "manual prop pitch" instantly leads to = dumbed down game. Like I said, their's a notion amongst simmers that the best sim is the one in which the player needs to micro manage every living minute of their existence in the game world.
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#5 | |
Silent Hunter
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But it can be a choice. |
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#6 |
Navy Seal
![]() Join Date: Jul 2007
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Micromanaging stuff like the Prop Pitch is fine, but the game could be realistic without it as well
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Current Eastern Front status: Probable Victory |
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#7 |
Admiral
![]() Join Date: May 2005
Location: Berlin
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I actually think that BoP will be a good thing. Sometimes I crave for a game that lets me just concentrate on the flying / shooting, while not getting completely unrealistic (like those pure action flight games). Anyone played Wings by Cinemaware? That was such a game.
Besides the engine, does this actually have anything to do with Maddox games? Do they get money that they might need to get over the winter if Sow is released in 2009?
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