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Old 07-13-08, 02:52 AM   #1
GlobalExplorer
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I think it has been explicitly stated that BoP will be developed by another team, and will not use the SoW engine. So Sow should not be delayed, though I am not 100% convinved.

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Originally Posted by Tikigod
I didn not find anything new about BoP but the ad for Kira Kira pop princess was charming.
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Old 07-13-08, 06:50 AM   #2
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Am I the only one here who thinks it could work? It's not like they said they're going to turn the game into Blazing Angels. They're just going to tone down some aspects which would be difficult on a console controller. (Which would be a good thing, because IL-2 succumbs to the "BAD CONTROLS = GOOD SIM" cliche at times.)

Besides, it's not like a sim can't be handled with a controller. Plenty of people use and prefer controllers for games like Flight Simulator.
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Old 07-13-08, 07:12 AM   #3
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Well, I suppose it COULD work, but I'm betting more on SoW at the moment
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Old 07-13-08, 07:35 AM   #4
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I don't blame you for that. What I get a kick out of is old fanboys who would think removing things like "manual prop pitch" instantly leads to = dumbed down game. Like I said, their's a notion amongst simmers that the best sim is the one in which the player needs to micro manage every living minute of their existence in the game world.
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Old 07-13-08, 07:47 AM   #5
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Quote:
Originally Posted by CaptHawkeye
I don't blame you for that. What I get a kick out of is old fanboys who would think removing things like "manual prop pitch" instantly leads to = dumbed down game. Like I said, their's a notion amongst simmers that the best sim is the one in which the player needs to micro manage every living minute of their existence in the game world.
Well, I'm of the school that likes to "micro-manage" what the real pilots, sub commanders had to micromanage, within reason and fun. Real pilots didn't fly and drop bombs and man guns in bombers, I like to fly and drop bombs but leave the rest to the AI. Same story with manual torpedo aim, I like the SH4 system as it corresponds to what a captain would do, look through the scope give data and let the crew make the calcs input the TDC. Similarly with manual prop pitch, I like that planes had different levels of automatic systems.

But it can be a choice.
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Old 07-13-08, 07:50 AM   #6
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Micromanaging stuff like the Prop Pitch is fine, but the game could be realistic without it as well
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Old 07-13-08, 08:28 AM   #7
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I actually think that BoP will be a good thing. Sometimes I crave for a game that lets me just concentrate on the flying / shooting, while not getting completely unrealistic (like those pure action flight games). Anyone played Wings by Cinemaware? That was such a game.

Besides the engine, does this actually have anything to do with Maddox games? Do they get money that they might need to get over the winter if Sow is released in 2009?
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