![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
![]()
Today I fired a Mag torp at a T3 around 11m deep and it did go boom but the impacts fail lots. anywhere 2m -6m deep all where duds
|
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
|
![]()
the easiest way to hit it with torpedos. That ususaly works
![]() |
![]() |
![]() |
![]() |
#3 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
![]()
Am getting better results now with mag torps
|
![]() |
![]() |
![]() |
#4 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
|
![]()
German magnetic detonators are much more reliable than the American ones. I use magnetic all the time; all the torpedoes, if they use contact, will get a dud if the angle of incidence when it hits the ship is less than 50 degrees.
|
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
|
![]()
Having now done a 2nd patrol, and sunk another 2 T3 tankers, I'd have to say a magnetic shot is the way to go, hit them right and it only takes 1 eel
![]() |
![]() |
![]() |
![]() |
#6 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
|
![]()
Yups with mag torps it less hard but contact ones do fail a lot
|
![]() |
![]() |
![]() |
|
|