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Old 07-10-08, 04:10 AM   #16
Reece
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Well Im not sure which file you mean, but I tried the same test above as in post #12 using GWX 1.03 files instead & the problem is gone! I still get good texture & smoke but disappears after a short period & altogether when I dive, later when I surface only the scortched texture is there. All I have to do now is nail it down to a the actual file causing it!

Edit: OK, it's the Submarine files, 1.03 run ok, 2.1 have the texture problem, knowing this has anyone any ideas as to the differences between the 2 versions?
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Old 07-10-08, 08:33 AM   #17
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I have finally traced it to the NSS_Uboat7c.dat file, the GWX 2.1 causes the problem, I have probably got a mixup of file versions, does anyone know what other files are attached to this one that may cause the problem?
Thanks.
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Old 07-10-08, 08:43 AM   #18
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I haven't read the whole thread, but I've seen the same problem on other objects. It happens when the clip setting on the reflection model is set to -20 or similar. It needs to be set to zero.
See if you can find the damage reflection settings and set its clip height to zero.
HTH
OLC
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Old 07-10-08, 09:31 AM   #19
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Hi OLC, yes this is most awfull, Rubini's waterstream uses the GWX 2.1 NSS_Uboat7c.dat file so when used in 1.03 this problem occurs! I tried with a stock 2.1 file and same thing, what I seem to need it the 1.03 version of NSS_Uboat7c.dat (probably all u-boats) file to be edited for the water stream mod.
Quote:
I haven't read the whole thread, but I've seen the same problem on other objects. It happens when the clip setting on the reflection model is set to -20 or similar. It needs to be set to zero.
See if you can find the damage reflection settings and set its clip height to zero.
HTH
OLC
Do you mean in the NSS_Uboat7c.dat file? Did you mean water reflection, if so the clip height is set to 0. Must have been what Anvart was talking about.
Also could this be a bug/problem with GWX 2.1 stock, can someone test it please? Cheers.
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Old 07-10-08, 06:25 PM   #20
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All version VII U-Boats were modified in the reflections area by me.
I did not adjust the clip height so I doubt that is the problem.
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Old 07-10-08, 07:26 PM   #21
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Quote:
Originally Posted by Reece
I have finally traced it to the NSS_Uboat7c.dat file, the GWX 2.1 causes the problem,
If you positively know that the NSS_Uboat7c.dat file causes the problem and that there is no way to correct this one file; can you substitute the NSS_Uboat7c41.dat or the 7b.dat file (assuming they are okay) for the problem/corrupted 7c.dat file? I would expect that these U-boats would be very similar in characteristics to the type 7c.

Just a suggestion.
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Old 07-10-08, 08:55 PM   #22
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I don't think so, you would be better off substituting it with the 1.03 dats, the main problem for me is that Rubini's mod uses the 2.1 file!
A horrid thought is that this problem may exist for all GWX 2.1 U-boats!
I need some one to run a mission, please, & deliberately allow the boat to receive a direct hit, from a deck gun, then dive the boat and see if the cloud stays on the surface following the boat around, also during the course of the mission even if repaired this cloud will remain!
Thanks.
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Old 07-10-08, 11:40 PM   #23
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Better yet.
Before I Richard around with the VII boats stuff.
Try a different Sub.
Same problem?
Remember, it's not official support!
That ended with the release of 2.1
And you are a maverick modder of sorts.
(You devil you!!)
Regards Mate!
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Old 07-11-08, 01:19 AM   #24
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Quote:
A horrid thought is that this problem may exist for all GWX 2.1 U-boats!
I need some one to run a mission, please, & deliberately allow the boat to receive a direct hit, from a deck gun, then dive the boat and see if the cloud stays on the surface following the boat around
@ Reece...I had several hits on my Uboat during a mission (Q-ship) and never had the same consequenses you posted.

Koon

kinda curious whats causing it myself...
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Old 07-11-08, 01:45 AM   #25
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Quote:
And you are a maverick modder of sorts.
(You devil you!!)
Regards Mate!
Yeh I know! Call it a weakness!
@ Koondawg, Well that's totally wierd! I run a verey heavily modded GWX 1.03, with all the things I like, have played a career through with no probs, but not that many patrols since Rubini's Water stream mod, unfortunately the 2.1 dat file he used isn't compatable with 1.03, the obvious side effect! Changing to 2.1 would be a huge undertaking, I don't really want to go there!
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Old 07-11-08, 02:12 AM   #26
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I just tested the VIIB & the IXC, both are ok! Why only the VIIC?
Have now tried a basic GWX 2.1 install, and it is still there! so it is something to do with 2.1 VIIC only!
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Old 07-11-08, 05:29 AM   #27
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Quote:
Have now tried a basic GWX 2.1 install, and it is still there! so it is something to do with 2.1 VIIC only
I havn't tried the 7c Reece...I will fire it up after I get home from work and see what becomes of t...
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Old 07-11-08, 06:14 AM   #28
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Quote:
Originally Posted by Reece
I just tested the VIIB & the IXC, both are ok! Why only the VIIC?
Have now tried a basic GWX 2.1 install, and it is still there! so it is something to do with 2.1 VIIC only!
Hey Reece, I go back to my earlier suggestion. Please try substituting the 7B.dat file and/or the 7C41.dat file for the corrupt 7C.dat file. See if this corrects the problem and is suitable for SH3 gameplay; there should not be a whole lot of difference in the games 7B, 7C or 7C41 files that anyone would really notice a major difference in game play.

And what happened to your theory that the problem was in the .zon files? I had a similar situation to yours in a 7B while using Thomsen's No Instant Death Mod which had a modified .zon file.
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Old 07-11-08, 06:18 AM   #29
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Thanks Koondawg, It's amazing that no one has noticed before! I just went into a mission & selected a VIIC (1942), then went in guns blazing, with my finger poised just above the "C" key till I get a direct hit, generally never to come up again, but that's beside the point, just stay on an external view & you should see this nasty cloud hovering above the boats position, though the further the boat goes down the further the cloud rises!
@ Von Zelda, I did replace the zon files but still had the problem, have now replaced all files & still there, I will look at the differences between the VIIC & VIIB dats.

Edit: You can't just rename the files, they make calls to other files, sim, zon, etc with the same name, so renaming to VIIC the dat will still call for VIIB files!
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Old 07-11-08, 06:47 AM   #30
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It has something to do with the node change to WaterReflection:


All of the others are made up like the 1.03 files, you can see the structure is totally different:


Why the change I don't know, but funny that the 2.0/2.1 VIIC version is the only one with this change!
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