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Old 07-09-08, 09:55 PM   #1
Mush Martin
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I think the next evolution for a subsim
regardless of era.

is player/multirole

command an aircraft
command a ship
command a sub
command a squadron
command a taskforce
command a fleet

all combatants any shiptype plane type or country.
I think media needs to come out a bit more
we see now wonderful chase and free cams in
ever prettier environments but the next step isnt
just screenies as with IL2 its video but the need
to have it with a built in editor for title work and
effects and the ability to export video
ie. upload to youtube or whatever would likely be
next, possibly also integrating gamebased player
soundbites from built in Voice command and
ventro type comm's
Voice command invites crewman characters
that have potential to be familiars and dependables
adding further to immersion.

just a few thoughts you looked lonely down here.
M
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Old 07-09-08, 10:27 PM   #2
Frame57
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I feel as though I am alone in a padded cell. No, seriously i think your right about the direction of a subsim or other warefare sims. I think the prospect of an Independant sim may look promising for sub fanatics. Maybe?
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Old 07-09-08, 10:49 PM   #3
Mush Martin
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I still get nostalgic for my old fashioned seawolf once in a while.
M
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Old 09-13-08, 05:42 AM   #4
Werewolf
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You take SH4 and put modern submarines into it, modern weapon systems and modern asw warfare. Base it on a full scale conflict.

no more fannying about on little 500x500 nm maps

no more play-the-cop-of-the-world-catch-a-drug-baron-or-terrorist-in-a-midget-sub-before-he-blows-up-the-world-clap-trap-crap

no more canned missions whose only dynamic elements are does the akula start in the northern or north eastern coner this time?

no more start the mission beamed straight from your base and into the thick of it

no more annoying briefings "you have been hunted by the bad guys' toughest asw forces for days and are now put straight under 50 of his best krivaks and in between 25 of his elite attack subs, escape without being detected or the mission will end with a female voice saying game over" ....let the mission write itself with proper ingress and egress from the base

And it tastes great too yum yum
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Old 09-13-08, 05:50 AM   #5
Werewolf
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Oh yeah and one more thing.....dynamic weather....how the h... is it possible to make a so called sub sim without such an important factor as the weather changing!?


I want a subsim and not a Tom Clancy Holywood simulator
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Old 09-13-08, 12:08 PM   #6
Frame57
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Quote:
Originally Posted by Werewolf
Oh yeah and one more thing.....dynamic weather....how the h... is it possible to make a so called sub sim without such an important factor as the weather changing!?


I want a subsim and not a Tom Clancy Holywood simulator
Damn! Werewolf, if you were a woman I would marry you...Kidding of course. Alas! Someone else "sees" the vision of the perfect sub sim. Now, if we could get EA or Sonalysts to listen to the both of us...
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Old 09-13-08, 12:32 PM   #7
OneShot
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To be frank, the most boring aspect of SH3 for me was the travel to and from the supposed area of operations. Even with time compression it was something I'd rather not do, but then thats just my opinion.

@Werewolf : With enough effort some of the things you mentioned are possible in DW already, the problem is that hardly anybody does undertake that effort. For example you can be more dynamic than a starting position. All you need to do is create n-Number of Groups with differing unit(s) in there with the appropriate probability of inclusion so that at game start one of them will be choosen randomly. While I'm at loss right now on the details I'm pretty sure its possible only drawback its quite an effort if you wanna have a lot of "randomness".

Two of your other issues are about mission design which again is something thats highly variable in DW. Its just that nobody has made those missions yet - but it sure is technically possible.

I do however support your idea of changing weather which of course should include things like changing seastate. Further it would be nice to have differing SSPs and Bottom Configurations. This would come in very handy on missions where you have a part in shallow waters (near the coast) and another part in deeper waters.
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