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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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I think the next evolution for a subsim
regardless of era. is player/multirole command an aircraft command a ship command a sub command a squadron command a taskforce command a fleet all combatants any shiptype plane type or country. I think media needs to come out a bit more we see now wonderful chase and free cams in ever prettier environments but the next step isnt just screenies as with IL2 its video but the need to have it with a built in editor for title work and effects and the ability to export video ie. upload to youtube or whatever would likely be next, possibly also integrating gamebased player soundbites from built in Voice command and ventro type comm's Voice command invites crewman characters that have potential to be familiars and dependables adding further to immersion. just a few thoughts you looked lonely down here. M ![]() |
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#2 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
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I feel as though I am alone in a padded cell. No, seriously i think your right about the direction of a subsim or other warefare sims. I think the prospect of an Independant sim may look promising for sub fanatics. Maybe?
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#4 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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You take SH4 and put modern submarines into it, modern weapon systems and modern asw warfare. Base it on a full scale conflict.
no more fannying about on little 500x500 nm maps no more play-the-cop-of-the-world-catch-a-drug-baron-or-terrorist-in-a-midget-sub-before-he-blows-up-the-world-clap-trap-crap no more canned missions whose only dynamic elements are does the akula start in the northern or north eastern coner this time? no more start the mission beamed straight from your base and into the thick of it no more annoying briefings "you have been hunted by the bad guys' toughest asw forces for days and are now put straight under 50 of his best krivaks and in between 25 of his elite attack subs, escape without being detected or the mission will end with a female voice saying game over" ....let the mission write itself with proper ingress and egress from the base ![]() And it tastes great too ![]() ![]() |
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#5 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
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Oh yeah and one more thing.....dynamic weather....how the h... is it possible to make a so called sub sim without such an important factor as the weather changing!?
I want a subsim and not a Tom Clancy Holywood simulator ![]() |
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#6 | |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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To be frank, the most boring aspect of SH3 for me was the travel to and from the supposed area of operations. Even with time compression it was something I'd rather not do, but then thats just my opinion.
@Werewolf : With enough effort some of the things you mentioned are possible in DW already, the problem is that hardly anybody does undertake that effort. For example you can be more dynamic than a starting position. All you need to do is create n-Number of Groups with differing unit(s) in there with the appropriate probability of inclusion so that at game start one of them will be choosen randomly. While I'm at loss right now on the details I'm pretty sure its possible only drawback its quite an effort if you wanna have a lot of "randomness". Two of your other issues are about mission design which again is something thats highly variable in DW. Its just that nobody has made those missions yet - but it sure is technically possible. I do however support your idea of changing weather which of course should include things like changing seastate. Further it would be nice to have differing SSPs and Bottom Configurations. This would come in very handy on missions where you have a part in shallow waters (near the coast) and another part in deeper waters. |
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