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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Pacific Aces Dev Team
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And if I may add, probably the only reason why Steve -same as me when I first glanced at the picture- didn't recognize the fish is because we did not expect to see them in the game. But oncce you realize what they are, they do not look bad at all
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One day I will return to sea ... |
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#3 |
Watch
![]() Join Date: May 2007
Location: Mar del Plata, Argentina
Posts: 16
Downloads: 34
Uploads: 0
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As promised, heres the video. Now, as i said before, the last image was of a very early prototype, and one of the problems was that the fishes were dificult to see because of their transparency and they "blue color" that mixed with the bakground sea (thats why they are better seen against a "contrasting" objet, like the submarine in the image).
Though i never was able to solve the transparency, i removed most of the blue color of the fishes. Heres a screenshot of the latest prototype, this time with common fish of the pacific (Herring): ![]() And heres the video showing them in motion; take note that i activate time compresion in a section of the video to show the constant movement of them: ![]() |
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#4 |
Nub
![]() Join Date: Jul 2008
Posts: 2
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Those fish look great! They defiantly add something extra to the ambiance of the game.
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#5 |
Eternal Patrol
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Pretty darned awesome. Are they random, or are they always there?
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Watch
![]() Join Date: May 2007
Location: Mar del Plata, Argentina
Posts: 16
Downloads: 34
Uploads: 0
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![]() As the texture is 2D, another problem is that they are always tied to the camera angle (to not look flat). So when the camera angle is in a diferent direction, the fishes may be moving backwards... |
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