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Old 07-05-08, 06:59 AM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default version 1.2 : nearly there !

Well, Xantro, I managed to import gun nodes from the Sen Toku using the raw chunck method in s3d (great tool that 0.82 cant't wait for 0.9 !!!!)

I also moved about the nodes using info from the reference system in 3ds, which is the game's, so it make placing stuff easier, but not perfect.

I edited the hull in 3d again cause there were openings in the hull on both sides just in front of the tower, those were "flipped" textures, showing the transparent side. I also flipped back the hand rails, a few davits, the deck gun base, and re exported it using channel 2 for the uv.

I edited the texture of the tower, darkened it a bit in photoshop, and did the same to the lightmap texture, so as not to have such a shiny tower.

then I made the submarine class dds file, reworked the original sub blueprint, and saved that, now this is how it looks in game at the moment (much better I think) :





Ok the stuff aren't in place just yet, but hey ! : 3 AA guns ! (third's behid the horn-schnorkel thing)

The deck gun isn't historically accurate as the I 14 wasn't fitted with one, but it's still a game isn't it ?

the bridge view is level with deck still, have to move it up and forward, here's the tower seen from the deckgun looking forward :




Don't you think it's got a Monitor look to it ?

The AA gun :




it's located on the front balcony in front of the Bridge and below, you can see the Catapult from there !

from the attack periscope :



Seen from the stern :



The 3d model of the screws and backplane and rudder have been changed as well and put back at their right place :

And there's also a new screen someplace, just gotta find it !



Uploaded V 1.2.1 on filefront :

http://files.filefront.com/IJN+Type+.../fileinfo.html


HAPPY 4th of July
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Last edited by keltos01; 07-07-08 at 01:29 AM.
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Old 07-06-08, 07:33 AM   #2
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default new loadout screen

new sub name :





working with the alpha channel is really a breeze, and gets you nice results as well, so here :



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Last edited by keltos01; 07-06-08 at 08:29 AM.
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Old 07-06-08, 12:47 PM   #3
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default


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Old 07-07-08, 01:28 AM   #4
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default New version

updated first post with Type AM class information from wikipedia.




version 1.2.1 available :

http://files.filefront.com/IJN+Type+.../fileinfo.html
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Last edited by keltos01; 07-07-08 at 10:31 AM.
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Old 07-07-08, 02:10 PM   #5
keltos01
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Join Date: Feb 2008
Location: Milan Italy
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Default S3d 0.9 !!!!!

just incredible, I just saved about a whole evening of work doing stuff in 35',
INCREDIBLE





here's how I can find the node, just by clicking on the object in 3d, awesome,

chapeau bas Skwasjer !
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Old 07-07-08, 03:02 PM   #6
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
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Default fixed all ! but bridge view

front AA manable :




Back AA vierling manable :



the whole shebang :





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Last edited by keltos01; 07-07-08 at 03:45 PM.
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Old 07-07-08, 03:49 PM   #7
keltos01
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Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default fixed

Well, that's all for now : thanks to Skwasjer's S3D 0.9 I did in three hours what before would have taken days... I guess that's what SDK is...




Just the bridge view doesn't work if I move the node the whole tower goes up !

Version 1.3 available in a few for download at :

http://files.filefront.com/IJN+Type+.../fileinfo.html
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