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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Well, Xantro, I managed to import gun nodes from the Sen Toku using the raw chunck method in s3d (great tool that 0.82 cant't wait for 0.9 !!!!)
I also moved about the nodes using info from the reference system in 3ds, which is the game's, so it make placing stuff easier, but not perfect. I edited the hull in 3d again cause there were openings in the hull on both sides just in front of the tower, those were "flipped" textures, showing the transparent side. I also flipped back the hand rails, a few davits, the deck gun base, and re exported it using channel 2 for the uv. I edited the texture of the tower, darkened it a bit in photoshop, and did the same to the lightmap texture, so as not to have such a shiny tower. then I made the submarine class dds file, reworked the original sub blueprint, and saved that, now this is how it looks in game at the moment (much better I think) : ![]() Ok the stuff aren't in place just yet, but hey ! : 3 AA guns ! (third's behid the horn-schnorkel thing) The deck gun isn't historically accurate as the I 14 wasn't fitted with one, but it's still a game isn't it ? the bridge view is level with deck still, have to move it up and forward, here's the tower seen from the deckgun looking forward : ![]() Don't you think it's got a Monitor look to it ? The AA gun : ![]() it's located on the front balcony in front of the Bridge and below, you can see the Catapult from there ! from the attack periscope : ![]() Seen from the stern : ![]() ![]() The 3d model of the screws and backplane and rudder have been changed as well and put back at their right place : ![]() Uploaded V 1.2.1 on filefront : http://files.filefront.com/IJN+Type+.../fileinfo.html HAPPY 4th of July Last edited by keltos01; 07-07-08 at 01:29 AM. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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new sub name :
![]() ![]() working with the alpha channel is really a breeze, and gets you nice results as well, so here : ![]() ![]() Last edited by keltos01; 07-06-08 at 08:29 AM. |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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updated first post with Type AM class information from wikipedia.
![]() ![]() version 1.2.1 available : http://files.filefront.com/IJN+Type+.../fileinfo.html Last edited by keltos01; 07-07-08 at 10:31 AM. |
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Last edited by keltos01; 07-07-08 at 03:45 PM. |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Well, that's all for now : thanks to Skwasjer's S3D 0.9 I did in three hours what before would have taken days... I guess that's what SDK is...
![]() ![]() Just the bridge view doesn't work ![]() ![]() ![]() Version 1.3 available in a few for download at : http://files.filefront.com/IJN+Type+.../fileinfo.html Last edited by keltos01; 07-07-08 at 04:03 PM. |
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