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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Torpedoman
![]() Join Date: Jun 2005
Posts: 117
Downloads: 0
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#17 | |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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#18 |
Helmsman
![]() Join Date: Mar 2008
Posts: 107
Downloads: 5
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Many thanks for the help, though of course now I want to test it - there aint a plane in sight!
Might have something to do with being assigned DJ25 as a patrol grid - Casablanca! First Rekjavik, now this - I'm starting to wish I'd never slept with Dönitz wife |
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#19 | |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
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esc -> settings (1st line) -> reset to standard settings (below the gamesettings line) havnt played the english version for a while but it should be a close translation to what i have in my localized version. |
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#20 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I've also found something odd with the flak gunners:
If I have an experienced and qualified Watch Officer, man the flak guns with ordinary sailors and the bar above the flak guns is full (mainly due to the WO), they still will not fire. If I man the flak guns myself they will not even move from the stowed position. If I man the guns with a mixture of sailors and POs then the guns will fire (and I can man them myself). I have therefore assumed that each flak gun requires a certain amount of experience to allow it to fire, and the extra experience of the POs compared to ordinary sailors tips the balance and allows them to fire (or be fired). Has anyone else noticed this?
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#21 |
Weps
![]() Join Date: Feb 2008
Posts: 369
Downloads: 0
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I just upgraded the heavy flak guns on my IXB to the quad 20 mount (Jan '43). Unfortunately, I can't access the light flak guns now, nor can I properly aim the quad. I just get to see "inside" one of the gunners. I can actually see his teeth- gross! Any suggestions? I've tried cycling the men on and off the station, hitting F11 multiple times, diving and resurfacing, etc. I haven't run into any air trouble (and generally dive if I do), but I'd naturally like to resolve this if possible.
GWX2.1, 16K mod, red contact line mod, and that's it I think. |
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#22 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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