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#16 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
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1. Is two hundred target ships zoo really needed in this game??? Couldn't less well fixed ships better do the job?
2. Explain me what the hell means "sunk ship" in this game (SH3/GWX/NYGM/WAC)??? I often read here about torpedoed ships which go under water after many hours or maybe days. Yet under what circumstances U-boat skipper is scored for such a hit? Never or if his U-boat is close enough or if ship sinks immediately? ![]() |
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#17 |
Silent Hunter
![]() Join Date: May 2008
Location: Storming the beaches!
Posts: 4,254
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Your tramp steamer is full of empty 55-gallon drums. It happened to Otto Krestchmer IRL. Took 3 or 4 torpedoes to sink.
Britain regularly filled q-ships and sometimes ships in ballast with empty barrels to make them almost impossible to sink. Just pretend this is the case as it could have happened to you if you really were a U-boat Kaleun.
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#18 | |
GWX Project Director
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Gorshkov's installations are usually screwed because he mixes and matches files that he has no understanding of. For example... if you attempt to take the damage profile of a ship from one mod (such as the Tramp Steamer) and paste it into the Tramp Steamer folder of another mod (like GWX) you run the risk of disassociating hexadecimal identifiers that are REQUIRED for the various ship physics parameters to function cohesively. A DIRECT RESULT of such careless file mixing CAN CAUSE SHIPS TO BE IMMUNE TO DAMAGE!!! (the same can occur with any destructible unit.) Gorshkov does not understand what he is talking about, and he certainly was not present for ANY part of the development of GWX. GWX users would be well served by IGNORING Gorshkov's disgruntled babble. [Dear Mr. Brag, I wish you the best of luck in your ongoing hunt for "small shops." ![]() |
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#19 | |
Eternal Patrol
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The more the merrier.
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“Never do anything you can't take back.” —Rocky Russo |
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#20 |
Swabbie
![]() Join Date: Apr 2007
Posts: 5
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Correct me if I am wrong but. Was there not something about this in the GWX manual about ships not shinking correctly without the realistic damage enabled? Maybe you did not have it on or mistakenly turned it off.
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#21 | |||||
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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![]() No! I use exactly the same GWX version as other guys. They also report and comment here the same oddly enough GWX behaviors as me. I didn't start this thread. All we use mixed-screwed-...-babble GWX versions or we are hearing things??? So please give us your IDEAL GWX version, Kpt. L! It will be very appreciated. ![]() I personally didn't think so far that one can create such outlandish argument even if he does not have any other serious arguments. ![]() Quote:
Yet I must fess-up here! I can't understand something what cannot be understood! :rotfl: Quote:
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#22 | ||
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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Gorshkov, please don't rubbish the Grey Wolves Expansion. Fact of the matter is the GWX team are here to support SH3 users as and when we can... So please... give it a rest eh? |
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#23 | |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
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#24 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
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Thankyou.
![]() I appreciate that very much. ![]() ![]() |
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#25 |
Weps
![]() Join Date: Feb 2008
Posts: 369
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Ironically, I just sank a small merchant with 6 deck gun shots. Three above the deck (including a quick, lucky-but aimed- shot at the rear gun platform), and three below the water on the starboard bow. It sank in about 10 minutes. On the other hand, I got in a beautiful bow shot on a passenger-cargo (part of a small convoy) in rough seas, evaded the destroyer's attack, and watched it drop back due to the damage. Sadly, it was going too fast to chase underwater, and after a couple of hours, it "fixed" itself and caught up again with the convoy. Oh well. While the particular details of my encounter may be slightly unrealistic, it was completely realistic for real Kaleuns to hit ships, damage them, and then hopelessly watch them sail off any how.
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#26 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
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Lack of wolfpacks in this game. This alone makes single U-boat convoy engagements unrealistic or suicide.
Last edited by Gorshkov; 07-04-08 at 06:47 PM. |
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#27 | |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
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