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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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so then you need 4 triple A's : bow, stern and both sides, so that whatever the direction of the incoming plane one can shoot ? :rotfl:
seriously, I plan to use all dual AA guns, I'd like 3, only have one A01 node and don't know how to set up a A02 and A03 node... help ! The deckgun is for the DG afficionados as this type didn't have one !:rotfl: @Peabody : I'll look into your 3d thing, but I'll only send you the revised obj+mtl+uv2 then you'll have to see if it fits ? |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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There were flipped textures again.. so I edited the hull and fixed it in 3ds, we'll see what gives tonight in SH4...
![]() Last edited by keltos01; 07-04-08 at 06:27 AM. |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Well, Xantro, I managed to import gun nodes from the Sen Toku using the raw chunck method in s3d (great tool that 0.82 cant't wait for 0.9 !!!!)
I also moved about the nodes using info from the reference system in 3ds, which is the game's, so it make placing stuff easier, but not perfect. I edited the hull in 3d again cause there were openings in the hull on both sides just in front of the tower, those were "flipped" textures, showing the transparent side. I also flipped back the hand rails, a few davits, the deck gun base, and re exported it using channel 2 for the uv. I edited the texture of the tower, darkened it a bit in photoshop, and did the same to the lightmap texture, so as not to have such a shiny tower. then I made the submarine class dds file, reworked the original sub blueprint, and saved that, now this is how it looks in game at the moment (much better I think) : ![]() Ok the stuff aren't in place just yet, but hey ! : 3 AA guns ! (third's behid the horn-schnorkel thing) The deck gun isn't historically accurate as the I 14 wasn't fitted with one, but it's still a game isn't it ? the bridge view is level with deck still, have to move it up and forward, here's the tower seen from the deckgun looking forward : ![]() Don't you think it's got a Monitor look to it ? The AA gun : ![]() it's located on the front balcony in front of the Bridge and below, you can see the Catapult from there ! from the attack periscope : ![]() Seen from the stern : ![]() ![]() The 3d model of the screws and backplane and rudder have been changed as well and put back at their right place : ![]() Uploaded V 1.2.1 on filefront : http://files.filefront.com/IJN+Type+.../fileinfo.html HAPPY 4th of July Last edited by keltos01; 07-07-08 at 01:29 AM. |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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new sub name :
![]() ![]() working with the alpha channel is really a breeze, and gets you nice results as well, so here : ![]() ![]() Last edited by keltos01; 07-06-08 at 08:29 AM. |
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