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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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You got very lucky! I'm guessing it was the Stern Quarters that took the worst of that... had the bomb landed a little further back, you may have found one, or both of your diesel engines out of commission. Believe me... I know!
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#2 |
Helmsman
![]() Join Date: Mar 2008
Posts: 107
Downloads: 5
Uploads: 0
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many thanks for the info, but just two questions:
how do I give the "fire at will" command and when I hit ESC, how can I reset the commands? ![]() |
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#3 |
Loader
![]() Join Date: Jun 2008
Location: Poland
Posts: 89
Downloads: 16
Uploads: 0
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Penelope, it was lucky. The quarters were empty as the crew were on damage control duty (I tend to leave them there in enemy waters).
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#4 | |
Eternal Patrol
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And I'm not laughing - I've been known to be outsmarted by the ocassional door.
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#5 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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I've had this happen to me on several patrols, where my flak gunner would just stand there and not shoot at incoming aircraft
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#6 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Sleeping Gunner Bug
I have found the only practical way to avoid this is cycle through from the bridge to the gunner back to the bridge to the next gunner back to the bridge ect. F4 - T - F4 - G - F4 ect. At least twice to be sure.
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#7 |
Ace of the Deep
![]() Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
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This is the only way to treat sleeping Flack gunners
http://www.subsim.com/radioroom/show...&postcount=377 ![]()
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#8 | |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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![]() Of course, LVS has a good suggestion too! LOL |
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#9 |
Eternal Patrol
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Funny thing - I've never had a problem with my flak gunners.
That's probably because anytime the watch announces a plane I instictively reach for the 'C' key.:rotfl:
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Torpedoman
![]() Join Date: Jun 2005
Posts: 117
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#11 | |
Sonar Guy
![]() Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
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esc -> settings (1st line) -> reset to standard settings (below the gamesettings line) havnt played the english version for a while but it should be a close translation to what i have in my localized version. |
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#12 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I've also found something odd with the flak gunners:
If I have an experienced and qualified Watch Officer, man the flak guns with ordinary sailors and the bar above the flak guns is full (mainly due to the WO), they still will not fire. If I man the flak guns myself they will not even move from the stowed position. If I man the guns with a mixture of sailors and POs then the guns will fire (and I can man them myself). I have therefore assumed that each flak gun requires a certain amount of experience to allow it to fire, and the extra experience of the POs compared to ordinary sailors tips the balance and allows them to fire (or be fired). Has anyone else noticed this?
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#13 |
Weps
![]() Join Date: Feb 2008
Posts: 369
Downloads: 0
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I just upgraded the heavy flak guns on my IXB to the quad 20 mount (Jan '43). Unfortunately, I can't access the light flak guns now, nor can I properly aim the quad. I just get to see "inside" one of the gunners. I can actually see his teeth- gross! Any suggestions? I've tried cycling the men on and off the station, hitting F11 multiple times, diving and resurfacing, etc. I haven't run into any air trouble (and generally dive if I do), but I'd naturally like to resolve this if possible.
GWX2.1, 16K mod, red contact line mod, and that's it I think. |
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#14 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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