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Old 06-29-08, 07:43 AM   #16
Letum
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Very Good, Thanks
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Old 06-29-08, 07:49 AM   #17
Jimbuna
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Another fine addition IABL
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Old 06-29-08, 01:24 PM   #18
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Quote:
Originally Posted by rowi58
Hi iambecomelife,

a very very nice ship - tanker. Look at your PM.

Greets
rowi58
Good job with the modifications. The reflection of the NLL bridge needs to be removed but I think I can do that. Check your PM.

And yes - go ahead and use it for any freeware mod.
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Old 06-29-08, 08:44 PM   #19
iambecomelife
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I am almost finished with one of the "half sister" ships mentioned in the Readme. It is similar in construction but hopefully distinctive enough. Tonnage is about 9000-9500.





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Old 06-30-08, 12:32 AM   #20
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wow...what a beauty
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Old 06-30-08, 02:44 AM   #21
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Very nice job,thank you sir
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Old 06-30-08, 10:16 AM   #22
STEED
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iambecomelife

Sorry to say this but I have en-counted the dreaded CTD with your mod.

SH3 no CTD until I placed your mod in via JSGME then I got three CTD's in one night. I've removed your ship mod and the SH3 is now stable again, I must admit this is the first time a ship mod has caused me CTD.

I will DL again and try it again and yes I did follow your instructions to the letter. Bloody shame this has happen as all other ship mods you created work find.
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Old 06-30-08, 04:24 PM   #23
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@STEED

On reading your post I checked the stability of the ship and my installation is working fine.

Might I suggest you check the text very carefully in the EnglishNames CFG. If that is okay, try editing a mission with just the ship and a sub.

The mission editor will then either refuse to load up or save.

I could also send you my file if you wish.

Good luck matey.
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Old 06-30-08, 06:51 PM   #24
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Quote:
Originally Posted by STEED
iambecomelife

Sorry to say this but I have en-counted the dreaded CTD with your mod.

SH3 no CTD until I placed your mod in via JSGME then I got three CTD's in one night. I've removed your ship mod and the SH3 is now stable again, I must admit this is the first time a ship mod has caused me CTD.

I will DL again and try it again and yes I did follow your instructions to the letter. Bloody shame this has happen as all other ship mods you created work find.
OK - did you add the entry:

T09A=Tanker 09

to your englishnames.cfg file?

Also, did you check to make sure everything was extracted properly? A folder named T09A should be in your data/sea main folder.
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Old 06-30-08, 08:57 PM   #25
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Excellent work you've done on this iambecomelife, many thanks.
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Old 06-30-08, 10:25 PM   #26
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Quote:
Originally Posted by STEED
iambecomelife

Sorry to say this but I have en-counted the dreaded CTD with your mod.

SH3 no CTD until I placed your mod in via JSGME then I got three CTD's in one night. I've removed your ship mod and the SH3 is now stable again, I must admit this is the first time a ship mod has caused me CTD.

I will DL again and try it again and yes I did follow your instructions to the letter. Bloody shame this has happen as all other ship mods you created work find.
I had the same thing-CTD's from the museum when I tried to look at the tanker. I installed it using JSGME. Then I manually added an entry T09A= Tanker 09 in the Englishnames.cfg file as per the readme included with the download.

But JSGME automatically added the correct entry to the englishnames.cfg, about half-way down the cfg file. I did not see this entry and added the entry again at the bottom of the englishnames file. Because their were two entries in the englishnames file for the same ship I think this is causing the CTD.

I will test my theory and report the results.
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Old 06-30-08, 10:50 PM   #27
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The experiment was a failure. It is not the englshnames.cfg entry that is causing the CTD. It must be something else.

This ship is a beauty, it would be a real shame not to be able to use it. Any ideas on how to get it to work without CTD?
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Old 07-01-08, 12:48 AM   #28
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It goes ok for me but I'm using a souped up version of GWX 1.03:

Maybe it's to do with version 2/2.1?
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Old 07-01-08, 01:06 AM   #29
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Using GWX2.0 here and the ship looks gorgeous,found one in the gulf of mexico and it sunk like a dream,fantastic work IAMBL
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Old 07-01-08, 02:43 AM   #30
denis_469
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For all who have CTD - this problem in small videomemory in computers. All textures uploading in to video memory and after size (summary) textures more than empty video memory starting CTD computers. For example - my computer have 1024 Mb video, but I can not use all ships what I have, so for all textures need no less than 2048 Mb video memory. If you can not upgrade computers you need find what is ships you hope see in game and cut other ships and planes. In museum CTD start when another ship textures uploading and can not upload in to video memory.
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