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Old 04-24-08, 02:50 AM   #16
Jimbuna
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Well done Kaleun
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Old 04-24-08, 08:10 AM   #17
the.terrabyte.pirate
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Quote:
Originally Posted by Brag

Once I get enough ships, I will post results on my webbie.
I'd appreciate that. Your website tips and hints are fantastic.
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Old 04-25-08, 11:56 AM   #18
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I agree about hitting it in thw bow. That way the ships forward momentum, and the resulting negative bow angle, drive the bow underwater. It's the best kill, but it takes time. Usually tens of minutes (so 10 - 100 minutes). If a ship hasn't gone down in 100 minutes, I assume that they've gotten the flooding under control, and if there's any chance of help arriving (or them getting away), they get a second eel. If they are close to help to begin with, two eels.

Sometimes I get a lucky 1 shot, quick kill in different spots, but not reliably enough for me to give advice on it (or even remember it!).

Last edited by predavolk; 06-26-08 at 01:38 PM.
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Old 04-25-08, 02:45 PM   #19
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I was waiting 2,5 hours last night. Was my last eel for a 11250 BRT large merchant. Midship under the Keel but she did´t broke in two, so my only chance was patience if I didn´t want to let the account go.
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Old 06-25-08, 05:57 PM   #20
Cipher
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Basic ship weaknesses

http://www.savefile.com/files/1630195

Essentially the ships of the period, merchant and warship, had similar characteristics when it came to torpedo vulnerability. If you torp a merchant similar to this one illustrated under the stack, you can actually see the engine through the hole in the side. I hit one on both sides and could see the boiler and the engine. This 'test' ship was carrying frieght though to prevent a detonation. However, more modern frieghters will use explosive fuels and may give you more bang for your buck.

Some BBs had extra armor (anti-torpedo bulges) to counter torpedos, but a magnetic detonation would bypass this, only contending then with the double hull on the bottom. It would be worth it, in the right conditions, to attempt a magnetic detonation under the stack and any deviance to either side would be acceptable because the BBs don't use coal and they have munitions. Other than that, I would say place two torps in the same spot to blow through the bulge and then into the squishy engine room. By the way, I have seen a few people say it isn't realistic that a torp that doesn't make contact with the ship would do so much damage, but that isn't true. Just imagine what the shockwave would do to any personnel or equipment in that section. I would easily kill crewmen, rupture pipes, as well as start multiple fires. Like being inside a giant bell when it was rung. I know I wouldn't want to be there when the boiler goes!

http://www.savefile.com/files/1630221

**As a side note, the ship illustrated at the beginning of the post was carrying POWs headed to camps, was sunk by an American sub and when they pulled 2 oily europeans from the water, the Captain of the sub found out that around 600 POWs went down with it and would never take a command again. True story. Well...now that everybody is cheered up, lets sink some ships!
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Old 06-25-08, 06:33 PM   #21
Letum
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I don't trust my manual targeting.
If I have a good solution I try one torp in the center to get the best chance of a hit.
If I have a bad solution I put one aft and one on the bow for the best hit chance.
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Old 06-27-08, 10:17 AM   #22
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Quote:
Originally Posted by GoldenRivet
the key to one shot one kill is patience... patience... patience.

I once waited a day and a half for a merchant to sink after one hit, it was my last eel and weather prevented use of the deck gun.

i frequently use two fish per ship... but when i do get one shot kills it takes anywhere from an hour in game to a day and a half to sink them.
If you don't watch them, and leave the area, will the sinking to confirm later? Or is it true that you must shadow and witness the sinking to take credit?
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Old 06-27-08, 10:31 AM   #23
Jimbuna
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Quote:
Originally Posted by BasilY
Quote:
Originally Posted by GoldenRivet
the key to one shot one kill is patience... patience... patience.

I once waited a day and a half for a merchant to sink after one hit, it was my last eel and weather prevented use of the deck gun.

i frequently use two fish per ship... but when i do get one shot kills it takes anywhere from an hour in game to a day and a half to sink them.
If you don't watch them, and leave the area, will the sinking to confirm later? Or is it true that you must shadow and witness the sinking to take credit?
As long as you remain within rendering range (about 30km) you should be okay.
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Old 06-29-08, 07:52 AM   #24
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I tried Danlisa's bow shot yesterday on a Small Merchant nw of the Isle of Man -- and it worked just fine. The ship began to draw water and in a couple of minutes the propeller was spinning out of the water. She sank in somewhat more than four minutes.
Will try with bigger ships, if I cross some before the Brits sink me...

Gute Jagd

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