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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
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#2 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
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Gracias, Hitman!!!
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Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#3 |
Watch
![]() Join Date: Jan 2006
Location: N Ireland
Posts: 26
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HM
Does this work with the map in metric? |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Neat idea. I just hope people realise that this way north (top) on the map doesn't mean north anymore, but is really their bow. And thus the plot they made of their contact looses it's meaning when they turn. Because the endpoint of the bearing lines starts to drift in another direction. Quite different from Dantenoc's The Hunt tutorial for SH3.
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